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Author Topic: [Wanderer] Should this game exist?  (Read 22102 times)

Greentongue

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[Wanderer] Should this game exist?
« on: June 25, 2008, 01:03:33 PM »
http://dirk.files.wordpress.com/2007/07/dsc01828.jpg
and would you buy it?

Looks very interesting to me. ;)
=

Dr Rotwang!

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[Wanderer] Should this game exist?
« Reply #1 on: June 25, 2008, 01:29:41 PM »
Yes, and yes.  Yesterday, please.
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dar

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[Wanderer] Should this game exist?
« Reply #2 on: June 25, 2008, 01:37:45 PM »
I think I've seen this before.

Yes it should exist. A magic system other than psionics would be cool. Something to randomly generate fantasy geography. Maybe in this case include a bestiary?

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[Wanderer] Should this game exist?
« Reply #3 on: June 25, 2008, 01:44:57 PM »
I'd get it. Why wouldn't we?

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kregmosier

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[Wanderer] Should this game exist?
« Reply #4 on: June 25, 2008, 01:46:49 PM »
DO WANT!
Any additional info available?  Google leaves me wanting...
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J Arcane

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[Wanderer] Should this game exist?
« Reply #5 on: June 25, 2008, 01:52:24 PM »
It's just a mockup someone did a long time ago.  I've seen it before.  

There was one guy's livejournal I found once where he did some quickie Trav fantasy rules, but they're unrelated.
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[Wanderer] Should this game exist?
« Reply #6 on: June 25, 2008, 02:03:29 PM »
I already have one game in this format. I am thinking of going this route with Chevalier. So, what excites you guys about this game? Format? Division of books? Box set?

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[Wanderer] Should this game exist?
« Reply #7 on: June 25, 2008, 02:07:28 PM »
Traveller rules in general. Traveller like rules for geography/campaign building. Like the world building rules in Traveller.

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[Wanderer] Should this game exist?
« Reply #8 on: June 25, 2008, 02:32:49 PM »
You know, I never really felt that I would be interested in a fantasy version of Traveller; and yet, looking at that picture gave me a little rush of geek-joy.

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[Wanderer] Should this game exist?
« Reply #9 on: June 25, 2008, 03:08:59 PM »
Quote from: HinterWelt;219289
I already have one game in this format. I am thinking of going this route with Chevalier. So, what excites you guys about this game? Format? Division of books? Box set?

Bill


Yes, yes, and yes.  Also, love the idea of Traveller's UPP and World generation rules being ported over to gritty Fantasy.  As Pundit said, i also felt the lil spark of geek-joy just looking at the mock-up.
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[Wanderer] Should this game exist?
« Reply #10 on: June 25, 2008, 03:26:10 PM »
In an alternate universe, this is the best selling fantasy role-playing game of all time.  Oh sure,  there are newer and hotter games, but Wanderer has cachet that no one can beat.  It has so completely dominated the industry that many people can't even imagine a role-playing game where you can't die during character creation.   Even people who know nothing about gaming recognize references to Wanderer.

Of course, when Sorcerers of the Mountain took over the license, many people felt the new edition had diverged from the previous edition too much.  I mean grid maps instead of range bands?  The new cross-training system that made occupations less relevant.

And latest edition, Wanderer 4E is barely recognizable as Wanderer to people who still remember playing good old Tan Box Wanderer...
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Pierce Inverarity

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[Wanderer] Should this game exist?
« Reply #11 on: June 25, 2008, 03:49:57 PM »
Ahh, Tan Box Wanderer...

I still have all my LTBs... 76 Taverns, Denizens of the Empire (Barbarian is kinda overpowered, though), Library Lore A-Z...

The mock-up was done by Dirk, who posts here occasionally. I think on the CotI boards there have been some conversion threads in the past.
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Pierce Inverarity

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[Wanderer] Should this game exist?
« Reply #12 on: June 25, 2008, 03:52:37 PM »
BTW, I'm sure that if somebody with a track record in game design would actually shoot Marc Miller an email, the project could take off for real. I can see a rather large number of grognards--and not just Traveller ones--buying it sight unseen.
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[Wanderer] Should this game exist?
« Reply #13 on: June 25, 2008, 04:28:31 PM »
This is something I've been trying to do on and off for a coupla years now, but I keep getting hung up on magic.  Random monsters, lifepath chargen, a sailing ship system with island and city generators...a whole system built around sandboxing!  I'd love it if someone could pull it off.
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J Arcane

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[Wanderer] Should this game exist?
« Reply #14 on: June 25, 2008, 04:34:57 PM »
I tihnk the easiest way to do magic would be to treat it as any other skill during character creation.  So if you have the right career, the tables could generate skills like Death Magic 3 or Fire Magic 2 or something.

Pair that up with D&D/Rolemaster style spell levels, So at each skill level, you get a set of spells.

that's how I'd do it.
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