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[Wanderer] Should this game exist?

Started by Greentongue, June 25, 2008, 01:03:33 PM

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Blackleaf

Quote from: Balbinus;225766I like the low cunning on the high seas one best, by some way.

Me too.

Jame Rowe

Quote from: Ian Absentia;224886I think I lost track of who was doing exactly what and with what particular intent somewhere deep into the thread.  Never mind.

!i!

I'm one of the ones who are doing this on the Citizens of the Imperium site.


The guy who was running the playtest game seems to have lost interest in continuing though...
Here for the games, not for it being woke or not.

Jame Rowe

Quote from: Age of Fable;225719What's a better slogan:

"Wanderer: Heroes of the Wine-Faced Sea"

Also, apparently a couple of other people are working on a fantasy Traveller, but no one's posted their ideas here :(

Picked the proper one I think.
Here for the games, not for it being woke or not.

Greentongue

I've heard of "Wine-Dark Sea" but never "Wine-Faced Sea" ...
It does imply nautical adventures specificliy.
Something "Dusty Roads and Golden Treasure" wouldn't.
=

Jame Rowe

Quote from: The_Shadow;220400If I were making Wanderer I'd go with random settlement and terrain generation, in a default Wilderlands-style setting rather than making it into a maritime-themed game. It doesn't have to parallel everything in Traveller, so I don't see commerce as the main focus, just good old sword and sorcery. Best to play to the genre's strengths.

By the way, the Aldreth document someone mentioned earlier is actually quite a good draft of fantasy Traveller, with nifty magic and careers.

Actually, that first bit makes for a good non-maritime campaign (though IMNHO there should really be a way to have a maritime portion for those who want such things).

Aldreth is good as a D&D port but I think he goes a bit overboard with the non-humans. The elves, for example, live WAY too long.
Here for the games, not for it being woke or not.

Jame Rowe

Quote from: Balbinus;222390I still struggle with pirate as a career, a pirate is just a sailor who has turned to crime, it seems much narrower than the other careers.

I would suggest removing Pirate entirely and putting in Scholar.
Here for the games, not for it being woke or not.

Age of Fable

Quote from: Greentongue;226002I've heard of "Wine-Dark Sea" but never "Wine-Faced Sea" ...
It does imply nautical adventures specificliy.
Something "Dusty Roads and Golden Treasure" wouldn't.
=

'Wine-faced' is the literal translation.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Age of Fable

#172
Ranged Weapons:

As with hand-to-hand weapons, ranged weapons can be used at below average, average, or above average skill (explained further in 'combat'). However with ranged weapons this is based on the Dexterity of the character using it, not Strength.

The exceptions are the greatbow and longbow, which also use Strength, as noted below.

Spears:
Note that spears appear in the hand-to-hand weapon list, not the ranged weapon list. This isn't a mistake - these spears are only designed to be used hand-to-hand. Spears that are designed to be thrown are listed here, with the name 'javelin'.


These weapons are used with 1 hand:

Assassin's Throwing Knife
  • below average (1)
  • average (2-11)
  • above average (12)
  • damage 2
Note: the great advantage of the Assassin's Throwing Knife is that it's been blessed by a priestess of Hecate, such that it will thwart magical attempts to discover it hidden on someone's person.

Sling
  • below average (2-6)
  • average (7-9)
  • above average (10-12)
  • damage 3

Javelin
  • below average (2-6)
  • average (7-8)
  • above average (9-12)
  • damage 3

These weapons need 2 hands:

Shortbow
  • below average (2-4)
  • average (7-8)
  • above average (9-12)
  • damage 3

Flatbow (medium bow)
  • below average (2-5)
  • average (6-7)
  • above average (8-12)
  • damage 3

Longbow
  • below average (2-6)
  • average (7-9)
  • above average (10-12)
  • damage 3
Note that a character with Strength of 6 or less, and a Dexterity of 10 or more, will only use a longbow with average skill.

Greatbow (Yumi)
  • below average (2-3)
  • average (7-8)
  • above average (9-12)
  • damage 4
Note that a character using a greatbow uses the lower of their Strength and Dexterity to determine their skill.

Light Crossbow
  • below average (2-6)
  • average (7-8)
  • above average (9-12)
  • damage 3

Medium Crossbow
  • below average (2-5)
  • average (6-9)
  • above average (10-12)
  • damage 4

Heavy Crossbow
  • below average (2-6)
  • average (7-10)
  • above average (11-12)
  • damage 5




If a character is told to generate a level in a randomly-chosen ranged weapon, they should roll a dice:

1 - throwing knife

2 - javelin

3 - roll again: 1-3 chakram 4-6 shortbow

4 - roll again: 1-3 flatbow 4-6 longbow

5 - roll again: 1-3 greatbow 4-6 light crossbow

6 - roll again: 1-3 medium crossbow 4-6 heavy crossbow
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Spinachcat

Quote from: Age of Fable;225719Also, apparently a couple of other people are working on a fantasy Traveller, but no one's posted their ideas here :(

I have been poking and prodding Fantasy Traveller ideas for about a decade and I ran a short campaign and a few convention demos at the turn of the century, but I was never happy with the balance of combat and non-combat characters.  Anyone with Weapon-4 was a god.  

It was great fun to roll characters (yes, you could die in chargen) and "multi-classing" was dead simple.   The combat was vicious because it was "miss / miss / brutalize" because 2D6 swords vs. avg 7 stat was not nice.  One hit and most people were wounded and suffering penalties.  Two hits and they were unconscious.  Three hits and they died.  

But hey, I am currently in a Tech 13 Trav game and everyone wearing Combat Armor or Battle Dress and carrying a PGMP or a Gauss Rifle so "wounding" isn't an option.   It's all penetrate armor = autokill at that tech.  One autofire shot from the gauss can kill a fire team in battle dress.  BTW, for you non-Travellers, battle dress = powered armor like 40k Terminator armor.

Wanderer is a good title and the format of the LBB (little biege books) is a terrific visual.  I have two other projects I want to launch first, but if a Wanderer style game doesn't exist in 2010, I may relook at my notes.

My problem is that while I have not found a sci-fi game that does hardish sci-fi as well or as easy as Classic Traveller, I have other fantasy RPGs that do their job quite well.  I did not find a way to make the Fantasy Trav idea work in such a way that made it do something so much cooler than other fantasy games on the market.  

And Pirate is a required career.  It's in Traveller as separate from the sailor and certainly the Pirate/Buccaneer has a strong history in S&S literature.

Blackleaf

Quote from: Age of Fable;226576Chakram

What's that about? :confused:

Kyle Aaron

Quote from: Stuart;226640What's that about? :confused:
That's Xena's favourite weapon.

The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Blackleaf

Quote from: Kyle Aaron;226642That's Xena's favourite weapon.

Yeah, I know.

Seems out of place to me...

Age of Fable

Quote from: Stuart;226643Yeah, I know.

Seems out of place to me...

Changed it to sling.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Age of Fable

#178
Prices for hand-to-hand weapons:

Tigers' Claws - 1 shell
Knife - 5
Rapier - 10
Shortsword - 7 shells and 5 wooden pieces.
Cutlass - 10
Greatsword - 30
Machete - 1
Spear - 1
Longsword - 15
Broadsword - 10
Cudgel - 1
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Age of Fable

#179
Assassin's Throwing Knife - 5

Sling - 20
    Sling stones - 1 shell for 15 stones

Javelin - 1 shell and 5 wooden pieces.

Shortbow - 20
Flatbow (medium bow) - 20
Longbow - 100
Greatbow (Yumi) - 15
    Arrows - 1 wooden piece each (ie 10 arrows for 1 shell).


Light Crossbow - 50
    Light Bolts - 1 shell for 15 bolts.

Medium Crossbow - 350
    Medium Bolts - 2 shells for 5 bolts (ie 4 wooden pieces each)

Heavy Crossbow - 500
    Heavy Bolts - 3 shells for 10 shots (ie 3 wooden pieces each)

Medium crossbows come with 50 crossbow bolts, heavy crossbows come with 100.

Every kind of bow uses the same arrows. However the different kinds of crossbow use different lengths of 'bolt'.

Light Crossbows and Longbows have a much higher rate of fire than other bows and crossbows, as explained in 'combat'.

In addition, the character can choose to have any bow or crossbow blessed by a priestess of Athena, goddess of the hunt. The effects of this are noted in 'combat' below.

A donation of 20 shells will earn a blessing from a minor priestess, and a donation of 200 shells will earn a blessing from a senior priestess.

[note 1 - two of the ranged weapons are 'single-shot' weapons in Wanderer, but converted from multiple-shot weapons in Traveller (the body pistol/throwing knife, and the revolver/javelin). For these weapons I've used the Traveller price for the weapon divided by 100, rather than the usual rate of dividing by 10

note 2 - in Wanderer, there's only 1 type of arrow. In Traveller, each of these weapons has a different kind of ammunition, although they're all the same price per shot

note 3 - the price for medium and heavy crossbows (laser rifle and laser carbine) are worked out using the price for laser weapons with a power pack]
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.