Actually...
Some of you may know about "DAM Risk Dice" that I've been working on, and how I like a character sheet you can fit on an index card. So I developed a system with six attributes, six "features" (for those Dis/Advantage sorts of things), and thirty-six skills. All are on a 2-12 range, you generally add attribute and skill, roll 1-5d6, and if you get under, however many dice you rolled with, that shows either how quickly or how well you did.
Well, I was thinking of what Morrow had once said about how talent should count for a lot in the beginning of developing an ability, but skill should count most later on. So I thought, "hey, maybe if the roll was always 2d6, then the attributes could still be 2d6, if you roll under the attribute it helps and you get +1, but the skills are just 0, 1, 2, 3 and so on, if it's 2d6 to beat 8, then just one or two makes a big difference." And then I was thinking how silly hit points were and maybe it'd be better, instead of losing hit points and then it affects your stats, just lose stats directly.
Then I said, "shit, that's Classic
Traveller."
And that's about when I started writing something up, and posted that thread about, we got OSRIC as the "rules with the serial numbers filed off" for old D&D, do we have it for other games?
Now sitting on my hard drive I have the basic rules for
SPACER: science-fiction adventure in the near future. (see attachment for cover)
Remembering the UPP, the six-digits running together that define a character's attributes, I'd always had trouble remembering the order in
Traveller, so I thought, why not make the game's title a mnemonic for it?
Stamina-Physique-Agility-Cognisance-Education-Resolve
Then we could have other settings for it, each with their own six-letter descriptive title, so that all the rules were the same, just the attributes had different names. Like WASTER
Willpower-Awareness-Schooling-Thews-Endurance-Reflexes
Or AGENTS
Agility-Grunt-Edurance-Nous-Tenacity-Schooling
Okay, it's a bit lame, I know, but... not as lame as "GURPS"! So there.
Anyway, the basic rules are about ten pages, each book would just have another few dozen or however much of setting-specific stuff.
Of course the completely generic version is called "GAMERS",
Grit-Awareness-Mind-Endurance-Reflexes-Strength
Any six-letter fantasy character sorts of acronyms with no repeating letters in them?