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To be successful an rpg needs to be about certain things

Started by Balbinus, January 23, 2007, 08:15:22 AM

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RedFox

Quote from: ImperatorDude. That's mean. You shouldnt have exposed us to that.

You got off easy.  I was roped into play-testing it.
 

Imperator

Quote from: RedFoxYou got off easy.  I was roped into play-testing it.

I feel sorry for you, mate. But we are innocent. We did nothing that bad to you.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

RedFox

Quote from: ImperatorI feel sorry for you, mate. But we are innocent. We did nothing that bad to you.

You're right.  Maybe the cycle of abuse should end.
 

RPGPundit

Quote from: David REh? I think Vampire fits into the adventure criteria pretty well :



I mean, Vampire characters do the above stuff - kind off right? I mean add in Kewl powers, and you're good to go :D

Regards,
David R


Not according to the book they don't. According to the book they sit around and lament their lost humanity, and engage in witty banter and beaurocratic power struggles with other vampires who lament their lost humanity.
That's 1st edition vampire, anyways.

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Blackleaf

According to the book they sit around and lament their lost humanity, and engage in witty banter and beaurocratic power struggles with other vampires who lament their lost humanity.

Now... what kind of Katana and shotgun do you want to take to the sitting around?  Do you want super-speed, claws, or blood magic?  Better bring extra ammo... just in case.

David R

Quote from: RPGPunditNot according to the book they don't. According to the book they sit around and lament their lost humanity, and engage in witty banter and beaurocratic power struggles with other vampires who lament their lost humanity.
That's 1st edition vampire, anyways.

RPGPundit

Really, that was the first edition? Haven't played Vampire in years, but I do remember that our games were always action packed. But then again, Near Dark was my main source of inspiration for the campaign - the only Vamp game I ever ran.

Regards,
David R

flyingmice

Vampire first edition was.... dreadful. I think I was scarred for life. The system was broken, the mood pretentious, the gulf between the game fluff and the character abilities was an abyss, and the vamps being played were... pure wankery.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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HinterWelt

Quote from: David RReally, that was the first edition? Haven't played Vampire in years, but I do remember that our games were always action packed. But then again, Near Dark was my main source of inspiration for the campaign - the only Vamp game I ever ran.

Regards,
David R
I have always needed to mod the system somewhat to get action into it. The simplest fix was to allow separate Dodge pool from Attack pool.

Once that is done, combat becomes viable and you get some serious killing going on.

The ones I could never get to work were Wraith, Hunters and to a lesser extent, Mage.

Bill
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Zachary The First

Quote from: flyingmiceVampire first edition was.... dreadful. I think I was scarred for life.

But were you.....brain-damaged? :p
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flyingmice

Quote from: Zachary The FirstBut were you.....brain-damaged? :p

No, I meant literally, on the neck. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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David R

Quote from: HinterWeltI have always needed to mod the system somewhat to get action into it. The simplest fix was to allow separate Dodge pool from Attack pool.

Once that is done, combat becomes viable and you get some serious killing going on.

The ones I could never get to work were Wraith, Hunters and to a lesser extent, Mage.

Bill

I'm pretty lousy when it comes to all the rules stuff. You are probably right right about separating the dodge and attack pools. Funnily enough the only thing that has really bothered me about WW games are the dice pools :D

I'm currently running a stripped down version of Hunter. And Mage, tricky thing to run but my favourite WW game to date..

Regards,
David R

TonyLB

Quote from: BalbinusIt's tied to my view that the rpg as a medium is at its best when telling stories (whatever one means by that) about external events, not internal conflict.
Well, I think that jumping from the marketing data to the aesthetics that way is pretty questionable, don't you?  McDonalds isn't food at its best, for instance.  I mean, I get that you have the view, and it's a fine view to have, I'm just not sure that this is evidence for it one way or t'other.

Quote from: BalbinusIt's the blockbuster test really, could you make a summer blockbuster about it?  Interview with the Vampire says yes.
Yeah, but Brokeback Mountain was a blockbuster too.  I think the blockbuster test may not be as great a match to this argument as you'd hope :D
Superheroes with heart:  Capes!

Settembrini

Boy, Tony:

McDonalds?
Brokeback Mountain?

If there wasn´t a culture war already, I´d start one now.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

TonyLB

Quote from: SettembriniBoy, Tony:

McDonalds?
Brokeback Mountain?

If there wasn´t a culture war already, I´d start one now.
What?  I'm confused.  Are you saying that you don't think those are examples of things that are financial and marketing successes?  Or ... what?

I'm honestly not saying that any type of RPG is like (or unlike) either McD's or Brokeback Mountain, if that's what you're concerned about.  I'm just talking about what you can conclude from analogy to "other things that are popular" ... and that it's not very much.  All sorts of things gain popularity for a wide variety of reasons.
Superheroes with heart:  Capes!

droog

How about Titanic?
Sleepless in Seattle?
When Harry Met Sally?
Casablanca?

Citizen Kane?
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