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The Error Of Game Design Priorities

Started by RPGPundit, December 11, 2006, 10:49:19 PM

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Yamo

Quote from: David RThat one can use any system to produce explosive play? Sure. But that's not true for all folks.

So absolutely everything is completely relative in every sense?

Where does that leave this discussion as whole, exactly?

Also: Is anybody going to attempt to define what "explosive play" is? I'm waiting...
In order to qualify as a roleplaying game, a game design must feature:

1. A traditional player/GM relationship.
2. No set story or plot.
3. No live action aspect.
4. No win conditions.

Don't like it? Too bad.

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David R

Quote from: YamoSo absolutely everything is completely relative in every sense?

When it comes to rpgs, I guess so.

QuoteWhere does that leave this discussion as whole, exactly?

No idea. Hopefully knowing were each other is coming from in terms of their rpg experience.

Regards,
David R

James J Skach

Quote from: mythusmageYou have to remember that Yamo's species just evolved a forebrain, and so rational thought is still a new thing with them. They still tend to react violently to any requirement to engage in figuring something out. We're hoping for some improvement in a few generations, when frontal lobes start to appear. If this type of accelerated uplift proves successful we're hoping to apply it to attorneys.

This from a person who, in another thread, said

Quote from: mythusmageI have died more times at the hands of fanatics than most of you have been alive, I know the breed."

So can we keep the comments about other posters' capabilities of rational thought to a minimum, lest ye be judged? Otherwise we're going to have to find more ways to say Pot=Kettle=Black.
The rules are my slave, not my master. - Old Geezer

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Hastur T. Fannon

Quote from: YamoAlso: Is anybody going to attempt to define what "explosive play" is? I'm waiting...

Dynamite fishing?
 

Sosthenes

 

warren

Quote from: YamoAlso: Is anybody going to attempt to define what "explosive play" is? I'm waiting...
I would say it's the kind of game where everybody is leaning forward, totally jazzed on what somebody could to do next, and how that could effect what will happen next.

The kind of sessions where everybody is going "hell yeah". The kinds of games you go back and want to tell everybody you meet about because the game was so awesome.

Like porn, you know it when you see it :)

And yes, DitV gives me those kinds of game sessions more reliability than anything else in over 20 years of roleplaying. (This is for dozens of towns across three different groups -- as well as with a bunch of 'random roleplayers' who had never heard of it before at a UK mini-con.)

To be fair, a "battlemap & minis" D&D 3.5 game I play with one group also brings a similar kind of "explosive play", but as droog says, it's a different kind of explosion (and one that -- personally -- doesn't quite hit me quite as hard as DitV's). On the other hand, another group has just started a D&D "planar walkers" game, and that hasn't brought any kind of "explosive play" so far.
 

droog

Yamo, surely you have an idea of what I meant, or you couldn't have made up the D&D example?
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
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mythusmage

Quote from: James J SkachThis from a person who, in another thread, said



So can we keep the comments about other posters' capabilities of rational thought to a minimum, lest ye be judged? Otherwise we're going to have to find more ways to say Pot=Kettle=Black.

James, there's only one way you're going to learn the truth about what I said, and I hope it's a good long time before you do die. :p
Any one who thinks he knows America has never been to America.

Blackleaf

I think "Explosive Play" is more of a judgement on your excitement about and enjoyment of a particular game.  Different people could describe different games as having "explosive play".

I do think some games are better suited to certain types of play.  If you want an RPG that lets you include battlefield tactics for mass combat -- some games will do a better job than others.  Similarly some games are better suited to roleplaying political intrigue than others.

Of course a group of players can use just about any game system to create any type of game -- but you can dig a hole with a wrench instead of a shovel if you want to. :)

James J Skach

Quote from: mythusmageJames, there's only one way you're going to learn the truth about what I said, and I hope it's a good long time before you do die. :p
I die just a little bit every time you go away...

But thanks, I hope so to - and right back atcha...
The rules are my slave, not my master. - Old Geezer

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