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The BLUEHOLME™ Project

Started by Vile Traveller, March 30, 2013, 06:27:48 AM

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Vile Traveller

Quite a bit, yes. While the BLUEHOLME™ Prentice Rules will remain very near (or move even closer to) the Holmes Basic rules-as-written, Compleat is intended to expand on the spirit of those rules as well as the other material which Holmes wrote or was inspired by. This direction has evolved over the last 3 years since the publication of the Prentice Rules, partly as a result of the way people have played with and racted to those, and partly because the Compleat Rules shouldn't be just another close clone of OD&D + Greyhawk. Iron Falcon does a sterling job of that already, and Delving Deeper is a great clone of the first 3 LBBs. Holmes has always been a bit of an odd point in the D&D family, not quite OD&D and not even close to being the introduction to AD&D that TSR's last-minute editing of Holmes's manuscript would have us believe. I find the oddities are what differentiate Holmes from the OD&D + Supplements that came before and the D&D / AD&D lines the game split into later.

Specifically looking at the monk, the change is because the kung-fu monk (doubtlessly inspired by the interest in kung-fu spearheaded by Bruce Lee at the time) has never really fitted into the implied milieu, nor does it work with the game as BLUEHOLME™ appears to inspire referees to run it. And, as I mentioned, if anything it plays more like a sub-class of the thief. The character of Brother Ambrose, although probably a cleric in actual play, is a fairly detailed approach from Holmes himself that will guide the BLUEHOLME™ version of the sub-class.

Cave Bear

Daww. :( I like the kung-fu monk.
But, yeah, it's totally understandable.

Out of curiosity, what do you think about Philip Meyer's version of the monk from the September, 1981 issue of Dragon Magazine?

Vile Traveller

Well, I'm sure someone will come up with an Oriental Adventures in BLUEHOLME™ supplement one day. ;)

I was poking through the earlier Dragons recently, but #53 is past the date I use as reference for BLUEHOLME™ (somewhere in the early #20s). So I looked it up! Seems like a good, minimally-disruptive tweak of the AD&D class that might actually make it playable - no-one has ever been able to explain why monks would have d4 hit dice, for example. It's still a kung-fu monk, though, and neither a good fit for a pseudo-euro-medieval setting nor close enough to the cleric to be called a sub-class of the same. Thanks for the pointer, though.

Vile Traveller

#18
The Journeymanne text is done and laid out. There is a table of contents to do, and some page references, and proof reading, and an art Indigogo.

But the Journeymanne text is done. :eek:


Cave Bear



crkrueger

Quote from: Vile;922210Thanks! That's the Blueholeme Blue.

Who is the cover artist?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Vile Traveller

Quote from: CRKrueger;922364Who is the cover artist?
Jean-Francois Beaulieu: http://johnnybleuart.blogspot.hk/


Vile Traveller

I have finally gotten around to sorting out the compatibility licence for BLUEHOLME™! It's pretty simple stuff, drop me a line if you fancy sticking a compatibility logo on your product.

https://dreamscapedesign.net/compatibility-licences/

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Vile Traveller

The Proof is in the Pudding! Now only a big red marker stands between backers and their hard copies of the BLUEHOLME Journeymanne Rules (and the updated Prentice Rules).

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