SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

The Adventure Funnel

Started by RPGPundit, November 29, 2006, 10:18:05 AM

Previous topic - Next topic

RedFox

Quote from: jrientsRed Fox:  You need to drill down on 'animals attack'.  Are they gorillas?  Sharks?  Robots shaped like dinosaurs?

I was thinking ordinary neighborhood animals.  Stray cats, birds, rats, dogs, etc.
 

Mcrow

Adventure Funnel= fan-fucking-tastic :emot-rock:

jrients

Quote from: RedFoxI was thinking ordinary neighborhood animals.  Stray cats, birds, rats, dogs, etc.

Are they ill-tempered?
Jeff Rients
My gameblog

RedFox

Quote from: jrientsAre they ill-tempered?
Well that would go into the details section.

I was thinking they'd be possessed.  The bad guy being a mod soul or something that can puppeteer.
 

Megamanfan

This is probably a retarded question, but when listing obstacles, should you be keeping possible story elements or the details in mind when listing them, of just plop down the first 4 or 5 things that come to mind, random though they may be?

I'm trying to come up with a scenario for a superhero game and got stuck after 2 obstacles.  :(
"Beware the righteous man who KNOWS God exists, for he has no faith at all." - Spike

Mcrow

Quote from: MegamanfanThis is probably a retarded question, but when listing obstacles, should you be keeping possible story elements or the details in mind when listing them, of just plop down the first 4 or 5 things that come to mind, random though they may be?

I'm trying to come up with a scenario for a superhero game and got stuck after 2 obstacles.  :(

basically it goes like this:

Goal --> Obstacles-->Details-->Rewards
       

What you come up with in each section influences the rest done hill from it.

So to anwer the question, I suggest that you just list a bunch of things that could prevent the PC from accomplishing the goal or make it harder, the based on those Obstacles fill in some of the details.

Dr Rotwang!

Quote from: MegamanfanThis is probably a retarded question, but when listing obstacles, should you be keeping possible story elements or the details in mind when listing them, of just plop down the first 4 or 5 things that come to mind, random though they may be?
A little of both.  And no, it's not a retarded question.  What are you, an idiot?*

Yeah, you write down your story elements AND the random stuff. If you dont have story-specific stuff, then, you know, just whatever.

The whole point is to put the ideas down on paper, and to let them come out.  It's brainstorming, that's all it is.  It's just manageable and accelerated -- little chunks, right there in front of you.

Start with your two obstacles and then come up with whatever else might stop the PCs from getting their goal on, just like Mcrow said.  Allow yourself to surprise yourself with the way you integrate random ideas.

And if you're looking at 10 obstacles and 5 of 'em are stuff like "Can't get donuts -- shop is closed"...well, hang on to 'em.  They're fodder for another day.

*Dude, I am totally joking so hard.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Reimdall

Just caught the blog post.

Yum, dude.

Yum.

:steak: + :oreo: + :hibachi: = The Adventure Funnel
Kent Davis - Dark Matter Studios
Home of Epic RPG

Ennie Nomination - Best Rules, Epic RPG Game Manual
http://epicrpg.com

Epic RPG Quick Start PDF - Get it for Five Bones!

Epic Role Playing Forum: http://epicrpg.com/phpbb/index.php

RedFox

Quote from: Dr Rotwang!A little of both.  And no, it's not a retarded question.  What are you, an idiot?*

Yeah, you write down your story elements AND the random stuff. If you dont have story-specific stuff, then, you know, just whatever.

The whole point is to put the ideas down on paper, and to let them come out.  It's brainstorming, that's all it is.  It's just manageable and accelerated -- little chunks, right there in front of you.

Start with your two obstacles and then come up with whatever else might stop the PCs from getting their goal on, just like Mcrow said.  Allow yourself to surprise yourself with the way you integrate random ideas.

And if you're looking at 10 obstacles and 5 of 'em are stuff like "Can't get donuts -- shop is closed"...well, hang on to 'em.  They're fodder for another day.

*Dude, I am totally joking so hard.

So if your goal is "rescue missing death gods" it's totally okay to write down random stuff like, "The colour isn't right"?  And then try and make it work in Details?
 

Dr Rotwang!

Quote from: RedFoxSo if your goal is "rescue missing death gods" it's totally okay to write down random stuff like, "The colour isn't right"?  And then try and make it work in Details?
Sure.  It's not so much what you write down as what you do with it.

Okay, so, you can't rescue missing death gods because the color isn't right.  The color of what?  Color of the key?  Oh, so you got the blue key but you need the red key.  Key to what?  The portal beyond which they are trapped?  Yeah, that's good.  The portal needs a red key to open it.  

And so on.  Brainstorming!  And even if you can't make something out of "the color is wrong", maybe something you come up with while you're trying will engender another idea entirely.

REIMDALL -- I am glad you liked it.  Yes, I am Morimotorrific.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

RedFox

Quote from: Dr Rotwang!Sure.  It's not so much what you write down as what you do with it.

Okay, so, you can't rescue missing death gods because the color isn't right.  The color of what?  Color of the key?  Oh, so you got the blue key but you need the red key.  Key to what?  The portal beyond which they are trapped?  Yeah, that's good.  The portal needs a red key to open it.  

And so on.  Brainstorming!  And even if you can't make something out of "the color is wrong", maybe something you come up with while you're trying will engender another idea entirely.

Oh.

Well.

In that case...  BRILLIANT!  :D
 

Imperator

Quote from: RPGPunditDr.Rotwang, you must make known your secret recipe of making adventures in 4 easy steps!!

Find it here.

RPGpundit

Dr. Rotwang, this is too fucking cool.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Rezendevous

Yes, I have to agree that it is very damn cool.

The doctor and Jeff Rients are probably my two largest influences in gaming right now. :)

Dr Rotwang!

I'm glad it's helping people who are, you know, actually gaming.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]