This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Author Topic: Tempo RPG: an experimental med-crunch system based on cards!  (Read 255 times)

upogsi

  • Newbie
  • *
  • u
  • Posts: 1
Tempo RPG: an experimental med-crunch system based on cards!
« on: November 19, 2015, 09:59:36 PM »
[Google Docs Link]     ||     [PDF Link]

Tempo RPG is my attempt to make a game that pushes characters to take risks and push their luck as a team, and grow and change as a result. It is also an attempt to use a deck of cards as a core resolution mechanic. Here is the bullet point summary:

  • Generic med-crunch system: I want to get the mechanics and feel down before I bring in setting details.

  • Core mechanic: play x cards from your deck, pick one and adding bonuses. Additional cards from your check can be pitched for bonus effects.

  • Low cognitive Load:I tried to make character creation easy and quick, and the number of things to track during gameplay low. Complexity should increase as you advance. not hammer you all at once.

  • Changing Characters: Characters are defined by traits,adjectives and backgrounds that are improved or changed during the game.

  • Group Character Sheet: keeps track of things everyone needs to know, has group features and advances with the characters.

  • Abstract stress/trauma system: encourages tension and pushing your luck.
________________

Progress
  • I have done: The core rules and mechanics, Character creation, group creation advancement system for traits in game a decent and coherent math base and basic gameplay

  • I still need: Mechanical Character Abilities, classes/archetypes/bundles, Full GM section, Editing and proofreading, Between-session advancement
_______________

So long story short,the document and pdf links are above. It is 20 pages, with plenty of whitespace.
  • What do you like about it? What should be changed? What do you want to see more of?
  • To you, is this project worth continuing?
  • I am an unemployed student with no money. If this project is worth continuing, what should I do from here?


This entire thing has been a massive learning experience and I would really love any questions, comments, feedback or criticism.