This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Author Topic: Tables and Tools for a Bronze Age to Antiquity Sword & Sorcery Setting  (Read 140 times)


  • Newbie
  • *
  • T
  • Posts: 38
    • View Profile
For the past couple of years I've been creating tables and tools for a setting based in Southeast Asia during the last Ice Age (I'm calling it Elephant Queens & Tiger Kings). While my particular preference is towards a "Bronze Age Sword & Sorcery" feel these resources can be used for a variety of settings.

My intention for this project was always to create resources that empower people to create their own setting. I don't want people to feel like they have to read pages and pages of history and lore to get involved. I want people to play to find out what happens and shape the world as they go.

Here's a selection of the resources I've created.

Answer 12 Questions to define your world. Useful for any pre-cataclysmic ancient world settings. Includes adventure seeds.

Random Sundaland Culture Generator: For determining the features of ancient world cultures.

RPG Faction Generator: Priest castes, cults, secret organisations or city councils. Whatever you wish.

Cultural Flavour Tables: Discover the unique features of the cultures you encounter.

City Generation: Create the features of the cities you visit.

Population of Cities, Towns, Villages: Determine the population by settlement distribution in your ancient land.

Tables of food staples, spices, precious metals, plant or fruits (Southeast Asia). What do you discover at the local market?

14 Adventure seeds that are appropriate to ancient worlds.
Sword & Sorcery in Southeast Asia during the last Ice Age: Lots of tools and resources to build your own setting.