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System, Setting, and... Accoutrements?

Started by flyingmice, August 08, 2007, 10:33:24 AM

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Dirk Remmecke

Quote from: flyingmiceHere's some Accoutrements. Let's design a setting out of them:

Iconic: flying saucers, ritual magic, atomic bombs

Romantic: military-grade personal weapons, astronomy

Valence: ice, submarines, secret societies
That's easy:


Hex



Needless trivia: This book by the same author was the major inspiration for the Engel RPG (Feder & Schwert, English edition by White Wolf).
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

flyingmice

Never heard of it, but it sounds cool! Is it available in English yet?

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Well, I was hoping someone would come up with something of their own, but that's cool too! Anyway, the point is it worked. I described a setting using just accoutrements. Anyone else want to try? List some accoutrements and let others assemble them into a cool setting.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Mcrow

Iconic: Totemic Magic,Light Riders

Romatic: Six-Guns,Winchester boltgun, Enchanted weapons,Mythic stories that come true  

Valance: chained cuffs, polysteel dusters, genetically altered horses,float trains, energy magazines,slipwagons, sweat lodges, ghost catchers

flyingmice

Quote from: McrowIconic: Totemic Magic,Light Riders

Romatic: Six-Guns,Winchester boltgun, Enchanted weapons,Mythic stories that come true  

Valance: chained cuffs, polysteel dusters, genetically altered horses,float trains, energy magazines,slipwagons, sweat lodges, ghost catchers

Oh! I LOVE this! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Mcrow

Quote from: flyingmiceOh! I LOVE this! :D

-clash
The idea (accouterments) seems to work.:D

It's a game idea I had floating around in my head this morning, which is a a more sci-fantasy version of another more historical game idea I have.

flyingmice

Quote from: McrowThe idea (accouterments) seems to work.:D

It's a game idea I had floating around in my head this morning, which is a a more sci-fantasy version of another more historical game idea I have.

What I get from the Accoutrements is a SF-Western, with "Indian" magic. A frontier world with automated factories from the first settlement still running, churning out fool-proof low/no power tech items; gravitic trains pushing the settled frontier further out, with gravitic slip wagons pulled by horses genetically altered to better suit the planet. The "Indians" may actually be real Indians, come along with the settlers, but I think a low tech/high psi humanoid alien culture would be better, and better yet humans from a previous, abandoned colony who went native to survive and developed their psi from that experience and isolation.

Awesome!

-clash

Added: Oh! The planet is 'alive', though not concious. The dreams and myths are reinforced by collective, remnant psi, and this makes myths eventually come true, though never exactly.
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Mcrow

Quote from: flyingmiceWhat I get from the Accoutrements is a SF-Western, with "Indian" magic. A frontier world with automated factories from the first settlement still running, churning out fool-proof low/no power tech items; gravitic trains pushing the settled frontier further out, with gravitic slip wagons pulled by horses genetically altered to better suit the planet. The "Indians" may actually be real Indians, come along with the settlers, but I think a low tech/high psi humanoid alien culture would be better, and better yet humans from a previous, abandoned colony who went native to survive and developed their psi from that experience and isolation.

Awesome!

-clash

Added: Oh! The planet is 'alive', though not concious. The dreams and myths are reinforced by collective, remnant psi, and this makes myths eventually come true, though never exactly.

yes, you pretty much nailed it and added in some cool stuff too. Sounds like a good concept.:)

flyingmice

Here's another:

Iconic: Accellerated personal evolution, Living gloves, Parasitic tech

Romantic: Skates, Crecent-shaped knives, Biological power-packs, Low G acrobatic fighting

Valence: Thick cloaks, Flexible metal, Branding, Human leather

Note: I am just throwing out Accoutrements - I have nothing actually in mind.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Mcrow

Quote from: flyingmiceHere's another:

Iconic: Accellerated personal evolution, Living gloves, Parasitic tech

Romantic: Skates, Crecent-shaped knives, Biological power-packs, Low G acrobatic fighting

Valence: Thick cloaks, Flexible metal, Branding, Human leather

Note: I am just throwing out Accoutrements - I have nothing actually in mind.

-clash

Sounds something like a cross of the matrix,texas chainsaw,and Hellraiser.

flyingmice

Quote from: McrowSounds something like a cross of the matrix,texas chainsaw,and Hellraiser.

Naybe a little more explanation would help:

Iconic:
Accellerated personal evolution - people with this can burn resources to adapt their bodies to new situations.

Living gloves - developed out of skin cells. They fit perfectly, literally molding to your hands, and have different fingerprints.

Parasitic tech - bio-implants that live off of your energy. The more implants you have, the less energy.

Romantic:
Skates - frictionless foot blades that allow you to move very fast

Crecent-shaped knives - like choppers, thin, half moon blades with the handle on the flat side.

Biological power-packs - temporary external power sources that plug ito your body to supply you with energy.

Low G acrobatic fighting - Like wire-fu on acid.

Valence:
Thick cloaks - to keep you warm.

Flexible metal - Bend it easily, but release it, and it strongly retains that shape until another human bends it again.

Branding - People are branded with their affiliation.

Human leather - A common item.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Dirk Remmecke

Quote from: McrowSounds something like a cross of the matrix,texas chainsaw,and Hellraiser.
...with a sprinkle of Air Gear.
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)