Forum > Design, Development, and Gameplay

[System] Arena combat system

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Name Lips:
Add up the EL of both sides. Roll opposed d20+EL checks. Highest roll wins.

DM can arbitrate additional modifiers, like if the resistences of one side specifically counter the special attacks of the other side.

This is the fastest and dirtiest way to do it. The more excitement you want, the more rolling you're going to have, and the more time it will take up.

Nicephorus:

--- Quote from: Name Lips ---The more excitement you want, the more rolling you're going to have, and the more time it will take up.
--- End quote ---

That's the crux of it.  Do you want a game within a game, taht's fun as long as it doesn't take the lion's share of the game?  Or do you want a way to resolve these fights and get back to the real game?

Yig:

--- Quote from: Name Lips ---Add up the EL of both sides. Roll opposed d20+EL checks. Highest roll wins.

DM can arbitrate additional modifiers, like if the resistences of one side specifically counter the special attacks of the other side.

This is the fastest and dirtiest way to do it. The more excitement you want, the more rolling you're going to have, and the more time it will take up.
--- End quote ---


Little detail I didn't mention: when adventuring, you can harvest defeated monster for body parts to feed to your monsters to make them stronger. So that would change the EL a bit.

Might as well flip a coin ;)

Yig:

--- Quote from: Nicephorus ---That's the crux of it.  Do you want a game within a game, taht's fun as long as it doesn't take the lion's share of the game?  Or do you want a way to resolve these fights and get back to the real game?
--- End quote ---


Every time we win a fight, we get a random wondrous item. It cost us money to enter but we usually get items that are a lot better than what we pay.

But I'd rather go with something quick. Real fights are way too long.

Yig:
Trainz proposed a simple system.

Each side get 1d6 per point of CR their monsters have. Higest roll wins.

Simple :)

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