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super simple solo

Started by gameleaper, January 08, 2020, 11:48:58 AM

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gameleaper

these rules for a few simple reasons, quick charactor\game setups. These Rules are a cross between wargamy and RPG. You are less invested in the charactors but they still retain individual advantages. its wargmmy because you can quickly create charactors and have many of them. You can build better charactors by collecting more advantages. NPCs are NOT premade, you simply roll 2D6s for advantages abd a normal roll each time a roll is needed

a normal roll used for everything but may be modified by advantages is = roll 5 D6s and drop top two

advantages are a result of abilities equipment and skills. all advantages are stackable, that means you can get an advantage more than once EG using a gun may give you an advantage of E) and being superhuman like a vampire may also give you an advantage E) so you could reroll twice.but only effective if the advantage allows so A) & A) only gives one A)

you get a set of advantages at charactor creation, but you could gain advantages like pickingup a gun.
 

advantage A) add a D6 to the 5 d6s              (value 6 point advantage)
advantage B) roll 5 D6s and drop bottom d6 only (value 5 point advantage)
advantage C) roll 5 D6s and drop top d6 only    (value 4 point advantage)
advantage D) roll 5 D6s and drop bottom two     (value 3 point advantage)
advantage E) reroll                             (value 2 point advantage)
advantage F) roll 3d6s and drop none            (value 1 point advantage)

 
disadvantages cancel out advantages but only if you have that advantage, so being injured may cancel A) & B).

every disadvatage  temp cancels advantages, you roll 2 D6s, 1s = Cancels A) , 2s cancels B) , 3s cancels C) , 4s cancels D) , 5s cancels E) , 6s cancels F). they dont cancel all As Bs etc.. just one for each D6 rolled so if you roll a 2 it would cancel a B) advantage but not two Bs. Disadvantages are things like wounds, poisened.

example charactor sheets

avarage man = E) F)
Vampire = E) A) B)
Skeleton = F)
Zombie = E) E)

difficulty table

19 almost impossible
17 extreamly hard
14 very hard
12 hard
10 easy
8 very easy
6 extreamly easy
4 trivial

roll your dice and use any of your advantages, but also you must apply your disadvantages, compare to the difficulty chart, if you pass then you roll an oposing 5 D6s, EG is breaking through a wood door you roll 5 D6s dropping the top two 2 3 3 if 8 is higher than your roll then it will stop you breaking the door. If a charactor is opposing you you can use that charactors advantages and dissadvantages.

example

your charactor sheet is Vampire, your advantages could be E) A) B). you have been injured and have one disadvantage. You decide to climb a wall and go through a window so a skill check is required. A skill check normal roll is 5 D6s but drop the highest two D6s. but before you roll you have to roll 2 D6s for your disavantage - you get 2 & 3 (B & C) you have b ADVANTAGE SO YOU LOSE b THIS ROLL. You now roll your 5 D6s you get 1 1 2 5 4, you use your A) advantage and drop the bottom 2 D6s instead of the usual top 2 D6s, mthat leaves 2 5 4 , the task is classed as easy 10 and you got 11 so you dont need to use your E) advantage of a reroll. You now roll an opposing roll of 5 D6s and drop top two, the opposing roll is trying to stop you by scoring higher than you BUT in this case the roll is 2,2,3,3,4 and the top two are droped = 2 2 3 = 7 so you have suceeded.

Example Charactor creation

Charactor creation is kept simple to keep inline with simplisty of the rules. you start with two advantages you roll for.

roll 2 d6s, 6s gets you an A), 5s gets you an B), 4s gets you an C), 3s gets you an D), 2s gets you an E), 1s gets you an F)
You can gain more Advanges as you play by finding treasure or taking advanges of other charactors, or buying them, or stealing them, you can also have temarary advantages

NPCs are NOT premade, you simply roll 2D6s , 6s gets you an A), 5s gets you an B), 4s gets you an C), 3s gets you an D), 2s gets you an E), 1s gets you an F) for advantages and then apply to a normal roll each time a roll is needed

Combat

Ifa charactor attacks another, you roll against eachother by using a normal roll adding advanges and deisadvantages, the loser has to roll a D6 on the following Table

If a NPC loses an attack you dont roll on the table instead the NPC runs away.

1 No iffect
2 lose 1 health
3 lose 2 health
4 stunned lose one turn
5 knocked out
6 Killed

gameleaper

Roll 5d6 keep lowest 3:
3 -> 3.54938272
4 -> 7.84465021
5 -> 12.0241770
6 -> 14.2875514
7 -> 14.8533951
8 -> 13.5673868
9 -> 11.3297325
10 -> 8.55195473
11 -> 6.04423868
12 -> 3.80658436
13 -> 2.18621399
14 -> 1.15740741
15 -> 0.527263374
16 -> 0.192901235
17 -> 0.0643004115
18 -> 0.0128600823
Most common results: 6 and 7 (29% chance of getting one of those two)

Roll 5d6 keep lowest 4:
4 -> 0.334362140
5 -> 1.15740741
6 -> 2.57201646
7 -> 4.43672840
8 -> 6.57150206
9 -> 8.61625514
10 -> 10.2237654
11 -> 11.1239712
12 -> 11.2654321
13 -> 10.6095679
14 -> 9.32355967
15 -> 7.65174897
16 -> 5.86419753
17 -> 4.17952675
18 -> 2.76491770
19 -> 1.67181070
20 -> 0.913065844
21 -> 0.450102881
22 -> 0.192901235
23 -> 0.0643004115
24 -> 0.0128600823
Most common results: 11 and 12 (22% chance of getting one of those two)

Roll 5d6 straight (just for a baseline reference)
5 -> 0.0128600823
6 -> 0.0643004115
7 -> 0.192901235
8 -> 0.450102881
9 -> 0.900205761
10 -> 1.62037037
11 -> 2.63631687
12 -> 3.92232510
13 -> 5.40123457
14 -> 6.94444444
15 -> 8.37191358
16 -> 9.45216049
17 -> 10.0308642
18 -> 10.0308642
19 -> 9.45216049
20 -> 8.37191358
21 -> 6.94444444
22 -> 5.40123457
23 -> 3.92232510
24 -> 2.63631687
25 -> 1.62037037
26 -> 0.900205761
27 -> 0.450102881
28 -> 0.192901235
29 -> 0.0643004115
30 -> 0.0128600823
Most common results: 17 and 18 (20% chance of getting one of those two)

Roll 5d6 keep highest 3:
3 -> 0.0128600823
4 -> 0.0643004115
5 -> 0.192901235
6 -> 0.527263374
7 -> 1.15740741
8 -> 2.18621399
9 -> 3.80658436
10 -> 6.04423868
11 -> 8.55195473
12 -> 11.3297325
13 -> 13.5673868
14 -> 14.8533951
15 -> 14.2875514
16 -> 12.0241770
17 -> 7.84465021
18 -> 3.54938272
Most common results: 14, 15 (29% chance of getting one of those two)

Roll 5d6 keep highest 4:
4 -> 0.0128600823
5 -> 0.0643004115
6 -> 0.192901235
7 -> 0.450102881
8 -> 0.913065844
9 -> 1.67181070
10 -> 2.76491770
11 -> 4.17952675
12 -> 5.86419753
13 -> 7.65174897
14 -> 9.32355967
15 -> 10.6095679
16 -> 11.2654321
17 -> 11.1239712
18 -> 10.2237654
19 -> 8.61625514
20 -> 6.57150206
21 -> 4.43672840
22 -> 2.57201646
23 -> 1.15740741
24 -> 0.334362140
Most common results: 15, 16 (22% chance of getting one of those two)