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Suggestions for StarCluster 3E

Started by flyingmice, February 24, 2010, 12:41:56 PM

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flyingmice

I experimented with both StarKarma and StarRisk last year in my group for a number of sessions. The reaction to StarKarma was mixed. Their opinion was it worked very well for a diceless game, but they didn't like it - the problem was that there were no dice. This is their general reaction to any game without dice, period. I have to deal with the first part of their reaction and ignore the second. As for StarRisk, they really liked the concept, but it wasn't yet ready for primetime, so basically the oposite of their reaction to StarKarma. I have worked on both, and will be doing further experiments. I haven't yet tried StarBalance in play - it's a bit newer in conception, and it wasn't yet far enough along to include in the experiment.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Narf the Mouse

How about StarNova - Roll and add, re-roll sixes?

Eh. Just throwing that out there.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

flyingmice

Quote from: Narf the Mouse;364598How about StarNova - Roll and add, re-roll sixes?

Eh. Just throwing that out there.

Hmmm - I never thought about a roll-and-add system... Thanks, Narf! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Narf the Mouse

Quote from: flyingmice;364606Hmmm - I never thought about a roll-and-add system... Thanks, Narf! :D

-clash
Glad to have *Ahem* added something.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

flyingmice

Quote from: Narf the Mouse;364609Glad to have *Ahem* added something.

I doubt it would be ready in time for SC3E, as these things need a lot of honing to fit the system interface, but I could definitely offer it up as an alternative. Now to figure out how it would work... :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: Bonni56;363138How large do you want this to be Clash?  How convenient for people to access?  I think that if you are going to have the civilian play stressed you might need to write up a little more side bar type thing showing what the character can do.  Or give suggestions also on possible uses for such characters.  You definitely need to have rules for robots though.  Can't forget them!

-  Bonni

Hi Bonni!

I want it no larger than IHWSC, and hopefully smaller - say 250-400 pages. Ideas for what to do with the characters would be important. I built that into IHWSC - with the Dicta and the Missions - but a civilian game would need a different approach. As for robots, I'd like to present them, along with animal Uplifts, Androids and Bioroids, as  character options, but if I am pinched for space, I may have to only include examples rather than systems to create them ex nihilo. My preference is to include generation systems.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

#51
StarNova

Ok - how about this?  Skill check is roll 1d6 per skill rank +1, plus Attribute Bonus, roll total over 9 for success, sixes explode. Total of the Roll is Quality - AKA Base Damage in combat, add Weapon Damage Bonus. Constitution is 2X Physical Attributes - average human Constitution is (7.5 X 4) X 2 = 60. Attributes capped at 15. Edges and Traits add 1 to the roll for each point used. Mooks go down with 35 points of damage, die with 60, and anything less is a wound. Initiative is roll 1d6, highest goes first, can trade points to roll and vice versa.

That about covers the basics of the sub-system. Whaddya think?

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Narf the Mouse

Quote from: flyingmice;364716StarNova

Ok - how about this?  Skill check is roll 1d6 per skill rank +1, plus Attribute Bonus, roll total over 9 for success, sixes explode. Total of the Roll is Quality - AKA Base Damage in combat, add Weapon Damage Bonus. Constitution is 2X Physical Attributes - average human Constitution is (7.5 X 4) X 2 = 60. Attributes capped at 15. Edges and Traits add 1 to the roll for each point used. Mooks go down with 35 points of damage, die with 60, and anything less is a wound. Initiative is roll 1d6, highest goes first, can trade points to roll and vice versa.

That about covers the basics of the sub-system. Whaddya think?

-clash
"Skill check is roll 1d6 per skill rank +1" - Why +1? Seems like an extra, unnecessary step.

Also, looks good, but I've never played the game.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

flyingmice

Quote from: Narf the Mouse;364719"Skill check is roll 1d6 per skill rank +1" - Why +1? Seems like an extra, unnecessary step.

Also, looks good, but I've never played the game.

+1 allows skill use unskilled.

I just remembered too that StarCluster 2E still uses IQ - newer games mostly use INT, which for retro-fitting is equal to (IQ-50)/10, and StarNova uses INT.  

Obviously I've never run it either, but it should work. It would be fairly bloody and gritty, but with very skilled characters becoming very deadly. That's sweet! I may be able to use it after all!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Narf the Mouse

Quote from: flyingmice;364723+1 allows skill use unskilled.

I just remembered too that StarCluster 2E still uses IQ - newer games mostly use INT, which for retro-fitting is equal to (IQ-50)/10, and StarNova uses INT.  

Obviously I've never run it either, but it should work. It would be fairly bloody and gritty, but with very skilled characters becoming very deadly. That's sweet! I may be able to use it after all!

-clash
"+1 allows skill use unskilled." Not sure what the connection is, but I only read the character creation rules for StarCluster 2E.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

flyingmice

Quote from: Narf the Mouse;364731"+1 allows skill use unskilled." Not sure what the connection is, but I only read the character creation rules for StarCluster 2E.

Ok - a skill check with Skill rank number of dice would give you 3 dice for a Skill+3 roll. If you have Skill+0, or unskilled, you have zero dice. With Skill rank +1 dice, you would roll 4 dice at Skill+3, but you would have 1 die at Skill rank +0, allowing you to perform skill checks, though they would be very difficult. That's why I put in that step. OK?

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Narf the Mouse

Quote from: flyingmice;364735Ok - a skill check with Skill rank number of dice would give you 3 dice for a Skill+3 roll. If you have Skill+0, or unskilled, you have zero dice. With Skill rank +1 dice, you would roll 4 dice at Skill+3, but you would have 1 die at Skill rank +0, allowing you to perform skill checks, though they would be very difficult. That's why I put in that step. OK?

-clash
Oh, I was reading it wrong. I was reading it as Skill Dice + 1 to result, not dice.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

flyingmice

Quote from: Narf the Mouse;364738Oh, I was reading it wrong. I was reading it as Skill Dice + 1 to result, not dice.

Oh! OK! Gotcha! That wouldn't make any sense at all! No wonder you were confused! :D


-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

I put this sub-system together in my head as  I walked home from work. It was raining lightly, so I couldn't read as I normally do while walking. I began breaking it down into ranges of expected results, which gave me the Constitution multiplier and the TN. The TN is 9 because the unskilled person without high attributes needs an exploding six, plus at least an average roll on the bonus die, to make it. At Skill rank +1, it's still difficult, but not nearly as hard as for the unskilled person. Rolling all ones should be a botch, too. I thought that up walking home, but forgot to write it down in the post.

I really like that skill is more important than attributes - it's one thing I never liked about skill+stat+roll systems.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT