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Author Topic: Story objectives and the need for a moral compass.  (Read 365 times)

PSIandCO

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Story objectives and the need for a moral compass.
« on: May 25, 2022, 11:51:44 AM »
as the title says, or "what it says on the tin"...
Without Christian upbringing, without morals, without a defined "right and wrong"
IN MY OPINION
Writing adventure modules for any RPG becomes moot.
**********************
The goal of every lifeform becomes either; opportunistic, or predatory.
You do things because "Might makes right" and "take stuff+break toys" = "have money to get laid".
I think we need to not be preachy, nor manipulative.
Reality does plenty to speak for itself.
the laws of reality are absolute, constant, and consistent.
our wishing is not consistent. Our subjective views and delusion only cause PAIN when
they conflict with reality. Reality always wins.

Deception in all of its forms is a tactic to inflict HARM.
***********************

without external law that is enforced by an eternal afterlife,
the ONLY GOAL is pleasure for the self.

Do you care to discuss?

what does all the above have to do games?
how do you define a "Good deed"?
How do you define a "Villain"?
How do you describe "Harm"/"Evil"?
What motivation is there to "CARE" about others?
Is altruism possible?

Can an adventure module work if;
a. The quest giver, can not pay others to do risky "adventure" upfront? nor "Afterward"?
(*what is the guarantee that the players will do as they have been Tasked, once they have cash?)
b. The villain is a clever manipulator who is all three: "SEXY-RICH-POWERFUL", as FUCK!
C. the threats that the players know they would face are beyond their power, equate "Certain death"?

what becomes the "Definition" of heroism?
« Last Edit: May 25, 2022, 11:58:46 AM by PSIandCO »

Hellfire

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Re: Story objectives and the need for a moral compass.
« Reply #1 on: May 26, 2022, 12:43:59 AM »
The GM is not there to railroad the adventure, he's lucky to be blessed with a human thinking brain so he's supposed to provide limitless interactions.
If the players want to join the villain, they have every right to.

BoxCrayonTales

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Re: Story objectives and the need for a moral compass.
« Reply #2 on: May 26, 2022, 09:17:42 AM »
I keep seeing "Christian morality" constantly being brought up on this forum. Do y'all have any familiarity with the morality of any other cultures? Confucianism? Dharma?

PSIandCO

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Re: Story objectives and the need for a moral compass.
« Reply #3 on: May 26, 2022, 03:41:36 PM »
I keep seeing "Christian morality" constantly being brought up on this forum. Do y'all have any familiarity with the morality of any other cultures? Confucianism? Dharma?

Sorry, I do not address topics I have no knowledge of and no experience with.

PSIandCO

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Re: Story objectives and the need for a moral compass.
« Reply #4 on: May 26, 2022, 04:10:52 PM »
The GM is not there to railroad the adventure, he's lucky to be blessed with a human thinking brain so he's supposed to provide limitless interactions. If the players want to join the villain, they have every right to.
If an adventure pits the players against a dragon, what I am getting at is the "WHY" the Dragon has to be stopped.
I believe that the ONLY way to provide motive and a plot for an adventure is if the PLAYERS have a thorough knowledge of the consequences.
without morality...

You are only an animal.
(*having a brain doesn't mean anything if you choose to not be more than an animal. *no offense intended)

Wrath of God

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Re: Story objectives and the need for a moral compass.
« Reply #5 on: June 02, 2022, 03:45:42 PM »
And like that he's gone. How sadly predictable.

Quote
without external law that is enforced by an eternal afterlife,
the ONLY GOAL is pleasure for the self.
Do you care to discuss?

For all generations to come - lack of objective morality does not enforce hedonism. It invalidate hedonism just as any other possible moral system. If there is NO POINT, then there is no point in pleasure as well. And sheer observation shows that even atheists are driven by plethora of contradictory impulses and drives, that cannot be reduced to PLEASURE.
"Never compromise. Not even in the face of Armageddon.”

"And I will strike down upon thee
With great vengeance and furious anger"


"Molti Nemici, Molto Onore"