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Author Topic: Stone Horizons  (Read 23189 times)

jadrax

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« Reply #330 on: April 22, 2013, 07:46:42 PM »
Quote from: One Horse Town;648242
I think this might split opinion, as it's abstract. However, most other games i know of don't generally presume you have a pretty mundane job, so i think that getting the mundane earning of money from your day-job out of the way so you can get to the nitty-gritty of solving problems was the way to go.


Interesting. Certainly nothing that would stop me playing a game.

Although, It's not actually that abstract compared to a lot of games, that just have a generic Wealth level and don't bother with coin-counting at all.

flyingmice

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« Reply #331 on: April 22, 2013, 08:33:53 PM »
Yeah - it's not all that abstract, Dan. Not a problem. :D
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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One Horse Town

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« Reply #332 on: April 24, 2013, 10:33:27 AM »
Unusual Weapons

Some feature entries have unusual weapon Occupational Skills listed. This reflects the fact that the residents of these features are more accustomed to using these items as weapons than folk who might use them as improvised weapons. The following weapons are listed in the equipment section and assume that the user has the relevant Occupational Skill. Otherwise these weapons fall under the category of Improvised Weapons.

Riding Crops – Stables Feature
Tankards – Inns/Taverns Feature
Shears – Orchards Feature
Sap – Underground Feature
Hooks & Poles – Various Features
Multi-Fists – Wall-Crawlers Hollows Feature

flyingmice

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« Reply #333 on: April 24, 2013, 02:39:36 PM »
Quote from: One Horse Town;648759
Unusual Weapons

Some feature entries have unusual weapon Occupational Skills listed. This reflects the fact that the residents of these features are more accustomed to using these items as weapons than folk who might use them as improvised weapons. The following weapons are listed in the equipment section and assume that the user has the relevant Occupational Skill. Otherwise these weapons fall under the category of Improvised Weapons.

Riding Crops – Stables Feature
Tankards – Inns/Taverns Feature
Shears – Orchards Feature
Sap – Underground Feature
Hooks & Poles – Various Features
Multi-Fists – Wall-Crawlers Hollows Feature

Hehe! Riding crops! Hehe! "Dirty horsie! Dirty, dirty horsie!"

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
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One Horse Town

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« Reply #334 on: April 24, 2013, 03:34:03 PM »
Ooh, i had a nice surprise today. While going through some old discs i found 3 feature entries i didn't know i'd done yet.

I was in the process of writing one of them (again, as it turns out) and the goods & services sections of both were pleasingly similar!

One Horse Town

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« Reply #335 on: April 25, 2013, 10:58:20 AM »
Alchemists Concoctions are rather useful, but they are not without their dangers, as each one has a side-effect...

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36-40 Flatulence: The unfortunate soul drinking this concoction is afflicted with percussive flatulence for the next 1d6 hours. This might affect Status tests and makes attempts at stealth rather more difficult.
41-45 Trippy: On drinking this concoction, the drinker must make a Physique test. Failure indicates that his vision swims, colours are more vibrant and sound echoes and reverberates in his ears. Tests that require fine attention to detail during the next hour suffer a 2 dice penalty.
46-50 Pungent: The concoction stinks to high-heaven. The imbiber exudes this scent for a number of hours equal to the Potency of the concoction. This might affect Status tests and has the rather unfortunate side-effect of being attractive to vermin...
« Last Edit: April 25, 2013, 11:57:45 AM by One Horse Town »

flyingmice

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« Reply #336 on: April 25, 2013, 11:16:06 PM »
/me likey!
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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Currently Designing: StarCluster 4 - Wavefront Empire
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One Horse Town

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« Reply #337 on: April 26, 2013, 12:59:56 PM »
The Craft Guilds feature is a biggy. It has to cover all the jobs that aren't covered by other features in the castle. In all, there are 39 crafts detailed in this one feature entry.

Here's one of them...

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Cutler (Metal Working)
Description: The Cutler is a maker of knives, forks and spoons. His craft is in demand from the middle and upper classes for the fine silver cutlery and dinner services that he can produce. Because of his culinary slant, he is also sometimes a good cook. His workshop commonly has large grinding stones, a set of files, small hammers, and small mechanical presses.

Occupational Skills: Craft - Cutler (Pragmatism) 3, Cooking (Pragmatism) 1, Knives (Manual Dexterity) 1
Status: 2

Disposable Income: 8 pennies per session

Goods: cutlery set - 6 person (4 bits to 4 crowns), silver cutlery set – 6 person (2 crowns to 10 crowns), individual pieces of cutlery (1 bit to 1 crown), individual silver pieces of cutlery (4 bits to 3 crowns)

Services: Polishing (4 pennies per 6 person set), Sharpening (2 pennies per set)

One Horse Town

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« Reply #338 on: November 21, 2013, 11:23:11 AM »
Just to prove to Dirk that work is still going on here, here's a little vignette from a feature entry.  

I'm also working on adding a Quirks section to chargen, to better reflect the source material - although i'm going to present it as optional.

96 Brewers Factories

Mrs. Copperkettle settled down into her favourite upholstered chair and looked at the brews left for her on the table. With the annual brewing festival taking place next week she had to decide which ale she was going to enter, Copperkettle’s Arctic Ale, Copperkettle’s Hairy Badger Brew or Copperkettle’s Golden Throat Tickler? The winner of the brew of the year won the patronage of the Duke for the following year, increasing sales greatly, so she had to chose carefully.

Due to the unfortunate incident involving the revelation that Hairy Badger Brew was the favourite drink of the Grimes family, she discarded that quickly – who would have guessed that they were cannibals? Two of them were still on the run... She then put the bottle of Arctic Ale aside and decided on entering the Golden Throat Tickler. Couldn’t go wrong with that could she?


Random Brew Names – roll 2d10

02 Henpeck’s Explosive Brew           11 Three Chimney’s Two Year Brew
03 Copperkettle’s Very Strange Ale   12 Greenfinger’s Best Stout
04 Greenfinger’s Gutbuster      13 Hopsters   
05 Three Chimney’s Amber Syrup   14 Prune’s Pale Ale
06 Greenfinger’s Golden Grog           15 Copperkettle’s Tongue Twister
07 Honeybreeze’s Nectar      16 Captain Maudlin’s Dark Brew  
08 Henpeck’s Military Ale      17 Three Chimney’s Crown Ale   
09 Honeybreeze’s Brown Tonic   18 Brewster’s Beer   
10 Golden Quencher         19 Henpeck’s Very Peculiar
                            20 Gardeners’ Tipple

flyingmice

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« Reply #339 on: November 21, 2013, 01:13:11 PM »
Sweet, Dan!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
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Greipr

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« Reply #340 on: November 22, 2013, 06:48:01 PM »
Just joined up to post some encouragement. Looks real interesting! Keep up the good work. I'd buy it. I'd for sure be stealing off the setting and tables - but the system looks promising too. If there is a way to keep the setting/system separate you might gain an extra audience.
« Last Edit: November 22, 2013, 07:52:06 PM by Greipr »

One Horse Town

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« Reply #341 on: November 24, 2013, 07:12:55 AM »
Thank you and welcome to the forum!