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Spike's World: Artefacts

Started by Spike, July 02, 2009, 02:55:54 AM

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Spike

This will be only a tad bit more specific to rules than usual.  I still really liked the feel of the world in a Runequest style ruleset but I've run a session with Pathfinder/D&D that didn't horribly suck and may need to keep things adapted to that familiar style.  

Besides, I know how you are all horribly lazy gitz who don't want to do any skull sweat fer yerselves, else why be readin' me shit, no?   'Bout time I gave you that fancy new wheel chair to replace the crutches after all this time, right?  Anyway... all external (rulzy) shit will be in parenthesis after this intro.



The Crown of Bovard:  Not seen in nearly a millenia, not since just after the death of Bovard himself.  Said to be so beautiful that too look too closely or too long was to go blind.  All surviving depictions of Bovard after he became King of Urtesh show him with a halo of light around his head instead of an actual crown.  It is believed that the Crown was some hidden treasure from Gompileste, and may have simply been a supreme example of the Jewelers Arts.  Aside from its great beauty no attributed powers are know. Some believe it was broken into pieces by the heirs of Bovard, and the shattering of the Crown also shattered the kingdom of Urtesh.

(May be a Crown of Command with extra flashy bits.)

Solda, the Sword of Versilimatu:  This sword is unremarkable to a casual glance, a blade of extraordinary length, being six feet from pommel to tip, and wide as a man's hand, and unadorned.  In truth, the metal is a dull grey, almost slate black and has never needed sharpening.  The hilt apparently made of a human bone, wrapped with some unknown leather that has weathered the millenia untouched, though it has been re-glued numerous times.   The blade is remarkably well balanced, but more importanly it seems to cleave through lesser metals, making the bearer unstoppable on the field of battle.  In possession of the current King of Renbluve, but used only for ceremonial purposes.

(for D&D adamantite rules cover the stated power well, as does a high plus value.  For Runequest it would probably have a permanent bladesharp on it)

The Soul of Renbluve, Sho Kiymiu: Given its Elvish name (never translated), a known artifact of Tibor given to Versilimatu by the Elves of Illyacli.  When first gifted to the Elves it was a mere curio, a decorative object, but during the Banality, beginning at the very moment of Irem's destruction it began to float, hovering at head height and flying about as if it had a will and purpose, though slowly losing its power until, by this day, it appears once more to be a simple sculpture, a clockwork egg, inert.  It was brought south to Renbluve by Versilimatu, where it stayed.  During the Warlords march it once again began to fly, though not as high or vigorously as earlier. More importantly has some power to protect the entire upper city from hostile magics, even providing a measure of relief from dragon's breath, though by what means no one can say.   It is kept on a cushioned pedestal in the throne room of Renbluve so that all may see it should it once more begin to fly.  Some scholars believe that were it to be disassembled one might find one of the strange purple gems of Tibor within.

(This I have no idea on. Certainly a true 'artifact' in the D&D school. The Egg is 'intelligent', learning to communicate with it and activate it is worthwhile.  I'm inclined to suggest that properly employed the Egg is a tool of a potential Apotheosis.)

Elder Stones:  the Tibor left behind thousands of these strange purple gems, and the Savants of Irem left a few of their own, similar but subtly different ones.  Often the stones are found in groups arrayed on wooden or stone boards set with patterns of lines and indents.  Arranging the stones in the correct pattern (and never, not ever mixing the two types...) is said to grant wishes or cause horrible tragedies.  It IS known that the boards themselves are unmagical and the rare solitary stone often found 'powering' other objects, though modern sages and wizards can not find any way to draw power from them.

(the stones themselves are, essentially, soldified pieces of the raw stuff of Chaos, or in another school of thought that does not exactly refute the first, contain or are direct conduits to the raw chaos, pocket universes of the stuff...   In and of themselves they are merely dangerous curios, they don't actually 'do' anything.  However, once a number have been collected one can begin expirementing in laying them out in various patterns designed to create a resonant harmonic pattern... in short they allow for the bearer to do extraordinarily powerful magics (godlike) without having the faintest lick of power himself.  The boards are merely helpful tools that allow one to set up 'perfect' patterns quickly and effortlessly... if you know how.  The two types of stones are incompatable and attempts to mix them always go bad with the odd stone 'exploding' into  a 'small' amount of raw amorphia.  No living soul knows how to actually work the stones, however as many 'possible' patterns are bad.   It IS possible to work divinations with them, divinations that bypass the Gods and even the normal patterns of fate.   People with sorcerous gifts, particularly in divinatory ways may do this almost instinctively... particularly with the faceted (Irem) stones.   The most powerful masters of the Stones from Tibor were said to be able to hang them in mid-air, tapping into such powerful harmonic resonances that the stones defied gravity...  In Runequest terms, the spells cast by the Stones would  be at least equivilent to Divine magic without the need to sacrifice POW or pray.  Should I/you wish to develop 'Elder Sorcery' for use in games it would require a bit of work to develop an entire magic system based entire on knowing what patterns did what.)

Yih Siashi, the Waster:  This is a thing of the Titans, one of four great doomsday weapons stolen by the Elves of old and hidden away for all time. The names of only two have been revealed, and Yih Siashi is the only one ever to be used, though only the oldest of elves, and the Dealyreath remember it now.  None can say its form, and even legends barely hint at its power.  

It is said that it was the creation of Yih Siashi and its brothers that finally caused the Gods to turn on the Titans, to alter the ways in which mortals could use magic, but at thing once done is not so easily undone, and it is a weapon even the Gods may fear.

It is known that a great and terrible ritual must be cast to activate it, a blood ritual, though only the Dealyreath know the price paid.  It has never been recovered and is said to still exist, waiting to be awoken once more, or waiting for its brothers so they might end the world together.

(Yih Siashi and its kin are constructs of divine (or profane) power. They have no identifiable form because they exist simultaniously on the God Realm as the Mortal realm.  Unawakened they exist in a cocoon that resembled a floating wound in reality, a twisting shifting dark nether space.  Yih Siashi is like Cthulu, you don't stop it, you stop stupid people from waking it. Of course, if your heroes are bad ass enough to take on the Gods... well Yih Siashi makes a fun challenge, eh?)

The Stone of the Egg: This is the single oldest thing in reality.  Before the demons invaded and fought the First Gods, Haven was nothing more than a collection of stability in Chaos.  When a God and a Demon finally succeeded in slaying one another they birthed two beings not quite God or Demon but a mix of both (three really...), and the Stone of the Egg is their ancient womb, the most stable thing in all reality.

And its currently under the Sea of Amorphia in the Wastes of Irem.  Theoretically.

To be cont.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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Spike

I ran out of time last night to complete the last entry I was working on, so I'll continue with the Stone of the Egg here:

History does not report much on the Stone of the Egg, its role in the passage of years is minor or, alternatively too subtle to draw the attention.  Its most visible presence is in Irem, where its existance spurred the Savants to pursue a racial apotheosis for themselves.   It is suggested that they divined the true nature of reality from the Stone, or with its assistance, making it more a strange curiousity than an active force.  Conversely however, the development, or rediscovery, of Elder Sorcery in Irem, and their rise to power was the most precipitous of all the nations of Men in the Mythic Age.  It is hard to imagine that the Titans did not also know of, and use the Stone during their time, that it had remained hidden until the Savants pulled it from the ground.

By all reports the Stone of the Egg is a large egg shaped rock, roughly three feet tall and half that wide, rough and pitted. It exhibits any number of 'unnatural' effects, seemingly at random: floating gently, glowing (pulsing?) with 'non-light', keening moans and so forth.  

(the Stone of the Egg predates most of the Gods and the creation of the Great Engine. While not 'alive' in any meaningful sense it is 'aware' of the nature of Haven and of the Chaos outside of Haven and, with the right magics can be used as a witness to events far beyond mortal understanding.  It can teach Elder Sorcery to anyone who has a basic understanding magic, and provides a direct conduit to the Fountainhead to power spells (In runequest terms it is a POW battery of unlimited potential, in D&D terms it is an artifact level item that allows the spell caster to cast any spell at maximum level (or actually: more than actual max level (double level?)) at will.  There may be.... side effects. Note that in Haven all spell casting draws on chaos and requires a filter to avoid corrupting effects. The stone does not allow a filter between it and the user and does not act as one itself.  An undiscovered ability of the Stone: If one can merge with it it would make one a power akin to the First Gods, the question of How is left to the imagination, and the potential for the person trying it to be annilated in the attempt can not be ignored. It should be also noted that the Gods would happily remove the Stone of the Egg if they could. It is, in essence, a Rogue God... one with all the intelligence of a rock. As such it is beyond their power to force it in any way, or destroy (after all it is the remains of a slain god... how do you kill the dead?). Leaving it lying around is not the solution they want, its the one they are stuck with.)

Nio Higo, the Book of the Dead:   This is an incredibly ancient codex, predating all of recorded history and thought to be an early work of the fabled Titans, though there is little evidence to support this conjecture. It was pulled from one of the barrows in the Hydenimoi Forest long ago and is written in no known language and in an alien script that hurts the eyes. Luckily there is a simple ritual that is built into the book itself that makes it translatable: the reader merely needs to shed a drop of blood onto the pages and the words appear in his native tongue, even if he be blind or illiterate. That the edges of the book are cruelly barbed can not be a coincidence.

In appearance Nio Higo appears to be a massive tome, heavily bound with pages of graven lead, decorated with necromantic symbols.  By massive we mean the book itself is some five feet to a side and two feet thick when closed, and was found strapped to the skeleton of some fantastic beast of burden with thick brass chains that had corroded to black twisted ropes.

Despite its fearsome appearance, the book itself is relatively innocuous, being simply a guide to the paths of the Underworld.  As no one, not even an elf could possibly memorize all the mariad paths in and of themselves the 'accepted usage' of the book is to find the starting point most pertinant to the reader and follow, and memorize, the path most valuable from there... and hope one can remember it on the other side.  It is believed that if one is buried with the book it will be available, in ghostly form, to reference on the 'other side'. It cannot be copied, though it is possible to take notes. It is currently on display in the Academie Arcane in Renbluve as a curio of antiquities.

(In theory, if a PC mangages to traverse the paths of the Dead using the book as a guide they could return as one of the 'non-Undead' released from the Underworld to do the work of the Gods.  If the PC's decide to traverse the paths as living souls the book would be an invaluable guide, as many souls wander for several lifetimes before finding their way through... and living souls don't have that sort of time available.  Incidentally, while not considered useful in this regard it is still a powerful necromantic artifact. If an already trained necromancer studies it they can learn valuable insights into the nature of the dead giving them a bonus to spells, and if actually referenced DURING spell casting may raise the caster's effective level. Another unknown power is that it can defend the 'bearer' from Death. It is also incredibly blasphemous to have created, thought the gods are more forgiving of the innocent 'users' of the tome.  And no, the Titans did not create it. The Barrows predate the Titans (and consequently all the extant mortal races) by some time.)

The Fang of the Serpent:  a massive stone obelisk currently in the city of Nis, in the Dragon Desert, covered with ancient script and engravings, radiating power but of unknown nature or purpose.  It is believed to be a remant of Hiideia.  Purportedly it is responsible for the defense of the City and the cause of much of the cities successes of the centuries.

(Effectively the Fang casts bless on all the citizens of Nis constantly, in D&D terms. Its a minor effect but over the years it adds up. Consider this bonus should apply to all endeavors, not just combat.  This was a very minor item during the time it was created.  Obviously the effect does not persist long outside the city proper, so players can't just claim to be from Nis to gain a bonus to all actions.  Newcomers to the City eventually gain the blessing as well (after a couple of weeks exposure).)

The Citizen Stone of Paravail: This artifact, permanently stained with ancient blood is believed to have been created by the Gods directly, making it essentially unique in Haven.  Its power is well known, of course. Shedding ones own blood upon the stone and reciting the simple oath engraved upon it, in any language or even simply in one's head makes one a citizen of Paravail. This has two well established effects, the most important of which is that it forbids any two citizens of Paravail from killing each other. To murder, even accidentally, another Citizen is to invite a potent curse. The cursed becomes incredibly unlucky and loses the protection of their own citizenship, at least in part. Further murders only increase the curse's potency. Atonement is difficult, its often easier to find a release from the original Oath.  The second effect is that it provides some metaphysical protection from 'orders' given by another citizen. Paravailians are mystically unlikely to obey unilateral commands.

(the Curse manifests as a significant penalty to all actions (-2/-10%) and is cumulative. Killing someone under the curse only provides half the penalty. All involved parties share the curse equally.   The second portion is window dressing unless you really need rules...)
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https: