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So you want an Adventure Summary? Here you go! - NF's Carrion Crown PFRPG

Started by Nightfall, October 18, 2011, 07:39:33 PM

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Nightfall

Seriously guys.... I post this hear BECAUSE I thought I'd get some feed back.

Hello?!!
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



PaladinCA

It is a nice summation. Seems like everyone is enjoying themselves. You must be doing something right. I don't have time to respond at length.

Was there a particular point that you were wanting feedback on or just general?

If general, I say good job. The games seem to be going well. This does not surprise me since you are running a Piazo adventure path, which are pretty well done for the most part.

Nightfall

Quote from: PaladinCA;486483It is a nice summation. Seems like everyone is enjoying themselves.

Well not quite CA. See William, our monk is kind of miffed that because he's a monk with NO magic weapons, a number of times he can't HURT anything. (Haunts and Spectral/Incorporeal Undead for example.) So he kept saying "I want more magic items!" And I'm like "Well this is a small farming town. They don't get much call for stuff BEYOND a few scrolls, a few healing potions, AND maybe a few masterwork items." So there is that...

Quote from: PaladinCA;486483You must be doing something right. I don't have time to respond at length.

Well you responded. That's what counts.

Quote from: PaladinCA;486483Was there a particular point that you were wanting feedback on or just general?

I just wanted feedback on what you think based on the module, I did right, I might have done better, or maybe done differently.

Quote from: PaladinCA;486483If general, I say good job. The games seem to be going well. This does not surprise me since you are running a Piazo adventure path, which are pretty well done for the most part.

True. I only had a few touches here and there to test my PCs. So far, it's worked out alright.
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



PaladinCA

Well, maybe the Monk could find some gloves that would allow him to attack magical beasties. Nothing too powerful mind you, but something to help him at least be able to damage something. A head sash. A robe. Something.

Nightfall

Quote from: PaladinCA;486515Well, maybe the Monk could find some gloves that would allow him to attack magical beasties. Nothing too powerful mind you, but something to help him at least be able to damage something. A head sash. A robe. Something.

Yeah but he's also the one that keep arguing that because he uses a kyoketsu-shoge, he should get attacks of opportunity EVEN if the person is charging him.

Dunno about you but I don't need that just yet.

Maybe when I can outmaneuver him...besides it's not like he's extremely useless. Just not good against spectral undead.
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



PaladinCA

Quote from: Nightfall;486520Yeah but he's also the one that keep arguing that because he uses a kyoketsu-shoge, he should get attacks of opportunity EVEN if the person is charging him.

Well I don't like to reward players that bitch too much. So maybe he deserves nothing. Squat. Zero. Zip. Zilch. Nada. :D

Nightfall

Quote from: PaladinCA;486580Well I don't like to reward players that bitch too much. So maybe he deserves nothing. Squat. Zero. Zip. Zilch. Nada. :D

I'm of the same mind set. However I will allow them the opportunity to go other less rural towns. Tamaveria being the closest one.
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



Nightfall

So...I still need some ideas on whether I should bump up the encounter on Splatter Man or not.

Suggestions?
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



PaladinCA

Quote from: Nightfall;486782So...I still need some ideas on whether I should bump up the encounter on Splatter Man or not.

Suggestions?

It is hard for me to provide constructive comments on an adventure I haven't read or written. What does your gut say? Go with the gut.

Nightfall

Well my gut told me to make it more difficult. Trouble was, it also kind of gave the PCs a boost XP wise.

That being said I wasn't UNhappy with giving Splatter man 2 more levels of wizard AND four variant wraiths.

For Group A(the newbies) I think I might bump him up by one level of wizard (going from 8th to 9th) but not give him more than one fifth level spell.
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



PaladinCA

Quote from: Nightfall;487737Well my gut told me to make it more difficult. Trouble was, it also kind of gave the PCs a boost XP wise.

That being said I wasn't UNhappy with giving Splatter man 2 more levels of wizard AND four variant wraiths.

For Group A(the newbies) I think I might bump him up by one level of wizard (going from 8th to 9th) but not give him more than one fifth level spell.

Well, if a GM makes it more difficult, the players should reap the benefit of getting more EXP when they prevail. That's just the way that I think the cookie should crumble. :)

Nightfall

Quote from: PaladinCA;487911Well, if a GM makes it more difficult, the players should reap the benefit of getting more EXP when they prevail. That's just the way that I think the cookie should crumble. :)

Yeah. I just didn't think of it because I was more concerned with trying to kill off the monk. :p :)
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



FASERIP

Quote from: Nightfall;486782So...I still need some ideas on whether I should bump up the encounter on Splatter Man or not.

Suggestions?
I think PaladinCA is right.

It's been a while since I read the mod or I would try to give something more concrete.

I do have this thread bookmarked and am checking up on it. Looking forward to the APs on chapters two and three. I remember wanting to rework the Beast mod a bit (seemed like basically a good mod, however), and I wasn't even sure what to do with the third part.

Are you keeping the path as is or do you have some changes in store?
Don\'t forget rule no. 2, noobs. Seriously, just don\'t post there. Those guys are nuts.

Speak your mind here without fear! They\'ll just lock the thread anyway.

Nightfall

Quote from: FASERIP;487996I think PaladinCA is right.

Well he is a paladin... :p :)

Quote from: FASERIP;487996It's been a while since I read the mod or I would try to give something more concrete.

Sokay. Even little to no useful ideas are welcome.

Quote from: FASERIP;487996I do have this thread bookmarked and am checking up on it. Looking forward to the APs on chapters two and three. I remember wanting to rework the Beast mod a bit (seemed like basically a good mod, however), and I wasn't even sure what to do with the third part.

I'm glad you are keeping up with this thread. It is important to me to get feedback. (Plus it helps with my overall GMing.) Chapter Two has gotten off to rather rocky start with Group B (Experienced.) Mostly because I threw in some random encounters. I haven't totally reworked Trial, but I am thinking of possibly replacing the trolls in the castle with something else. I haven't made a firm decision on that one yet, however. The third part, Broken Moon, I am going to introduce Varisian Werewolves even more the PCs get too far into the Shudderwood.

Quote from: FASERIP;487996Are you keeping the path as is or do you have some changes in store?

I'm keeping it pretty much as it. I made some small/minor changes at times. But overall, the main thrust/plot is still there. I'm also seriously considering adding a revamped (or at least more to level 9) version of Carrion Hill to run between Broken Moon and Wake the Watcher.
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



FASERIP

Quote from: Nightfall;487999I'm also seriously considering adding a revamped (or at least more to level 9) version of Carrion Hill to run between Broken Moon and Wake the Watcher.
Now that's interesting.

I'm not a big Lovecraft fan but did like Chapter 4 a good bit. Somewhat tempted to get CH and spin that and Watcher off into its own little mini-campaign...
Don\'t forget rule no. 2, noobs. Seriously, just don\'t post there. Those guys are nuts.

Speak your mind here without fear! They\'ll just lock the thread anyway.