TheRPGSite

Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Cathode Ray on July 26, 2022, 01:37:18 PM

Title: So I like dice, see...
Post by: Cathode Ray on July 26, 2022, 01:37:18 PM
So, I like dice, see.  And I Like a lot of dice rolling to shape the outcome of events, and the players reacting to them.  Like, a lot of dice rolls.
I saw in the RPG Pundit's signature file that he has a game with a diceless system, to streamline storytelling.    But I like how dice rolls can make unforseen things happen to force the players, and the GM as well, to react to. 

Do you like some dice rolling, a lot of dice rolling, or none?  And can we use this thread to analyze the contrast among them, because I'd like to know more.
Title: Re: So I like dice, see...
Post by: zircher on July 26, 2022, 02:26:59 PM
As an avid solo RPG fan, dice are a great way to craft unknown events, random details, and plot twists.  I'm also keen on other random systems like runes, tarot cards, and custom decks.