TheRPGSite
Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Cathode Ray on July 26, 2022, 01:37:18 PM
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So, I like dice, see. And I Like a lot of dice rolling to shape the outcome of events, and the players reacting to them. Like, a lot of dice rolls.
I saw in the RPG Pundit's signature file that he has a game with a diceless system, to streamline storytelling. But I like how dice rolls can make unforseen things happen to force the players, and the GM as well, to react to.
Do you like some dice rolling, a lot of dice rolling, or none? And can we use this thread to analyze the contrast among them, because I'd like to know more.
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As an avid solo RPG fan, dice are a great way to craft unknown events, random details, and plot twists. I'm also keen on other random systems like runes, tarot cards, and custom decks.