So, I like dice, see. And I Like a lot of dice rolling to shape the outcome of events, and the players reacting to them. Like, a lot of dice rolls.
I saw in the RPG Pundit's signature file that he has a game with a diceless system, to streamline storytelling. But I like how dice rolls can make unforseen things happen to force the players, and the GM as well, to react to.
Do you like some dice rolling, a lot of dice rolling, or none? And can we use this thread to analyze the contrast among them, because I'd like to know more.
As an avid solo RPG fan, dice are a great way to craft unknown events, random details, and plot twists. I'm also keen on other random systems like runes, tarot cards, and custom decks.