So, I like dice, see. And I Like a lot of dice rolling to shape the outcome of events, and the players reacting to them. Like, a lot of dice rolls.
I saw in the RPG Pundit's signature file that he has a game with a diceless system, to streamline storytelling. But I like how dice rolls can make unforseen things happen to force the players, and the GM as well, to react to.
Do you like some dice rolling, a lot of dice rolling, or none? And can we use this thread to analyze the contrast among them, because I'd like to know more.