as the title says, or "what it says on the tin"...
Without Christian upbringing, without morals, without a defined "right and wrong"
IN MY OPINION
Writing adventure modules for any RPG becomes moot.
**********************
The goal of every lifeform becomes either; opportunistic, or predatory.
You do things because "Might makes right" and "take stuff+break toys" = "have money to get laid".
I think we need to not be preachy, nor manipulative.
Reality does plenty to speak for itself.
the laws of reality are absolute, constant, and consistent.
our wishing is not consistent. Our subjective views and delusion only cause PAIN when
they conflict with reality. Reality always wins.
Deception in all of its forms is a tactic to inflict HARM.
***********************
without external law that is enforced by an eternal afterlife,
the ONLY GOAL is pleasure for the self.
Do you care to discuss?
what does all the above have to do games?
how do you define a "Good deed"?
How do you define a "Villain"?
How do you describe "Harm"/"Evil"?
What motivation is there to "CARE" about others?
Is altruism possible?
Can an adventure module work if;
a. The quest giver, can not pay others to do risky "adventure" upfront? nor "Afterward"?
(*what is the guarantee that the players will do as they have been Tasked, once they have cash?)
b. The villain is a clever manipulator who is all three: "SEXY-RICH-POWERFUL", as FUCK!
C. the threats that the players know they would face are beyond their power, equate "Certain death"?
what becomes the "Definition" of heroism?