As a non-native speaker trying to adapt a few terms for a homebrew, I am seeking opinions on the following terms:
"Resilience": Does this work as a term for physical resilience or is it generally understood to be more psychological?
"Avoidance": Does this work as a synonym for (again, physical) evasion?
To elaborate: I am torn between two sets of names for the four types of "saving throws" I want.
Either:
Discernment (vs deception/illusion), Avoidance (vs traps/dangers, Resolve (vs charm/coercion), Endurance (vs ailments/poisons)
or
Determination (vs charm/coercion), Alertness (vs deception/illusion), Resilience (vs ailments/poisons), Evasion (vs traps/dangers)
If you have input on which set works better altogether, or possible alternatives (I really want to keep the DARE letter scheme, but if another, even better combination suggests itself, I might consider it), I'd be delighted.
I think I know what you need:
Defiance (vs charm/coercion),
Insight (vs deception/illusion),
Remission (vs ailments/poisons),
Evasion (vs traps/dangers)
For when your player characters must face their plights most
DIRE!
- Remission is a medical term for the decline of terrible conditions, so works great here.
- Defiance is a great go-to for the willpower needed against the comandeering of agency.
- Insight changes the word but better fits the circumstances, as I think "to dare" something would involve a player character using skills or talents to favourably change the circumstances, instead of preventing ill intent from others against themselves.
There's a drawback to this suggestion with Insight, since Insight shares its first letter with Intelligence, but the rest of your acronym fits very well otherwise.
Thanks for the input. Defiance is a good one, I may use that one instead of determination. Insight, unfortunately, is already used for another central statistic in the game. (Though maybe that one could be renamed. Gonna think about it.)
You're welcome!