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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: jwest2020 on August 20, 2020, 04:09:25 PM

Title: Seeking advice on Geopolitical RPG
Post by: jwest2020 on August 20, 2020, 04:09:25 PM
Continuing to work on my Geopolitical RPG and I am having an internal debate about the best way to let players implement new policies, laws, and taxes. I currently have a Google spreadsheet set up that I could email to users upon creating their nation but am wondering if this is the best way to do things. I am not a computer programmer so the only other way i can think of doing it is surveys with the different options. Seeking some opinions or ideas that are preferably free or not too expensive.

Thanks in advance.
Title: Re: Seeking advice on Geopolitical RPG
Post by: consolcwby on September 30, 2020, 12:19:48 AM
Believe it or not, it sounds like your attempting a Nomic type of system? (Nomic was an innovative boardgame) You should check out the rules and or reviews for it and see if anything in it might inspire you:
https://boardgamegeek.com/boardgame/14451/nomic (https://boardgamegeek.com/boardgame/14451/nomic)


from the site:
In the words of Nomic's author, Peter Suber:[/size]"Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed."[/size]Players start off following some "initial rule set", and gameplay occurs in clockwise order, with each player taking a turn. In that turn, they propose a change in rules that all the other players vote on, and then roll a die to determine the number of points they add to their score. If this rule change is passed, it comes into effect at the end of their round. Any rule can be changed with varying degrees of difficulty, including the core rules of the game itself. As such, the gameplay may quickly change.
[/size]Rules are divided up into two types: mutable and immutable. The main difference between these is that immutable rules must be changed into mutable rules (called transmuting) before they can be modified or removed. Immutable rules also take precedence over mutable ones. A rule change may be:
[/size]* the addition of a new mutable rule* an amendment to a mutable rule* the repeal of a mutable rule* the transmutation of a rule from mutable to immutable* or the transmutation of a rule from immutable to mutable