I think you've gone into a bit more detail than most people have an appetite for, which might be why you have a few hundred views but no comments. That's alright, you have to make the game you want to make, just be aware of the potential audience.
Speaking generally, my game design is motivated by - well, I work as a trainer, and I often work with some pretty smashed-up people. And the saying is that
the difference between a medicine and a poison is the dosage. Training's the same: we want the minimum effective dose. I think the same about game rules: we want the minimum effective dose of rules. This is often less than you think.
In this video - from Townsends, a very wholesome fellow whom everyone should follow - the point is made that a three-legged stool will be steady on any ground, but a four-legged stool requires a perfectly flat finished floor. As usual, simpler is more adaptable and resilient - even down to the number of legs on your stool.