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Red Flags of Bad Game Design

Started by gleichman, March 28, 2013, 03:46:28 PM

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Phillip

Gleichman, it turns out the Age of Heroes rules I had in mind were indeed yours (Rev. 4.3.5, from 2001).

I will say again that I think those are a good design, albeit quite unsuited to my current needs.

The Designer's Notes are also good, better to my mind than much of your recent rhetoric.

There are some interesting effects from the combination of your approach to the spread of special attack results (based on subtraction rather than being proportional) with the interaction of hit-chance modifiers, damage rolls, location hit points and other factors.

Such a deep system can provide a lot of interest for people who enjoy exploring such things.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Phillip

Quote from: Sommerjon;6458143d6 roll under is a bad machanic to simluate 'realism'.
That depends entirely on the factors involved!

Although the tails lump together everything in about the last half-percentile, the general spread may be close enough to approximating a realistic bell curve.

It depends on how you map things to that, and what use you make of it.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Sommerjon

If you are trying to simulate a bell curve, yes 3d6 does a wonderful job of it.

If you are trying to simulate reality, 3d6 is horrible at that.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Phillip

Quote from: Sommerjon;645883If you are trying to simulate a bell curve, yes 3d6 does a wonderful job of it.

If you are trying to simulate reality, 3d6 is horrible at that.
What aspects of reality do you have in mind? What's horrible depends on what you're trying to simulate.

That many phenomena follow the "normal distribution" is the reason it's called that, after all.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

James Gillen

Quote from: Sommerjon;645883If you are trying to simulate a bell curve, yes 3d6 does a wonderful job of it.

If you are trying to simulate reality, 3d6 is horrible at that.

So, no bell curve = reality?

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

gleichman

#440
Quote from: Phillip;645820I will say again that I think those are a good design, albeit quite unsuited to my current needs.

In the former, you're in a rather small minority. In the latter however you're in step with basically the entire hobby.

Thess days, it's an answer for questions no one even wants to ask. It's best use is as an example of what is possible if one wanted (which is how I use online), the very model of an theoretical design.

I find it interesting that just when the PoD industry reached the point where publishing it was possible, the hobby changed to make it irrelevant. There's a lesson there I think.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Sommerjon

Quote from: James Gillen;645984So, no bell curve = reality?

JG
Yes.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

James Gillen

Quote from: Sommerjon;647017Yes.

Assuming of course that my chances of crashing my car, winning $100 in a slot machine or getting laid at a party are all 1 in 20.

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Erstwhile

Quote from: James Gillen;647442Assuming of course that my chances of crashing my car, winning $100 in a slot machine or getting laid at a party are all 1 in 20.

JG

Sounds like a hell of a night.
 

Rincewind1

Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

taustin

Quote from: Sommerjon;645883If you are trying to simulate a bell curve, yes 3d6 does a wonderful job of it.

If you are trying to simulate reality, 3d6 is horrible at that.

What is you're trying to simulate rolling three six sided dice?

TristramEvans

3d6 actually does work well for simulating "reaction times" however, where people do tend to perform on a bell curve.

Black Vulmea

Quote from: James Gillen;647442Assuming of course that my chances of crashing my car, winning $100 in a slot machine or getting laid at a party are all 1 in 20.
I wanna party with you, cowboy.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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