This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Author Topic: Random scouting generator  (Read 450 times)

Hellfire

  • Newbie
  • *
  • H
  • Posts: 11
Random scouting generator
« on: April 16, 2022, 08:45:25 AM »
A couple of weeks ago, while reading countless corebooks and D&D supplements I stumbled upon this seemingly interesting scouting generator. Hex based, it rolled content as hexes were progressively explored. I put it aside for when I'd actually need it.
Now I *actually* need it, and no idea what rules it belonged. I've browsed through a hundred books, from "Aftermath" to "On Downtime and Demesnes", no luck. Any idea what I'm talking about? Suggestions on how to substitute it?

I

  • Jr. Member
  • **
  • Posts: 89
Re: Random scouting generator
« Reply #1 on: April 16, 2022, 12:40:37 PM »
I don't recognize it, but if you find it again, let us know.  Sounds interesting.  The closest thing I'm aware of is strictly for urban areas, a book by Midkemia Press called "Cities" (I believe later republished by Chaosium as "Runequest Cities," though it wasn't specific to Glorantha or Runequest at all.

Hellfire

  • Newbie
  • *
  • H
  • Posts: 11
Re: Random scouting generator
« Reply #2 on: April 16, 2022, 01:54:03 PM »
Yours might sound like something I could use anyway, I'll look into it, thanks.

edit: https://index.rpg.net/display-entry.phtml?mainid=768&editionid=854 I guess it's this one.
Drivethru has no idea it exists. If it's just "encounters" it's not exactly what I was looking for, the concept of unfolding the map one random hex at a time was more intriguing, but, well, thinking of it, it's just a matter of attaching a terrain to any result.
« Last Edit: April 16, 2022, 02:03:41 PM by Hellfire »

I

  • Jr. Member
  • **
  • Posts: 89
Re: Random scouting generator
« Reply #3 on: April 16, 2022, 10:27:06 PM »
That's it.  It is definitely not a "hex generator" type of thing, but it is of great help in designing cities.  And it does provide detailed encounter tables, so if those are of no use to you, you may not want to pay very much for it.  A mini-version of this supplement was Midkemia Press' contribution to the boxed Thieves' World set, modified so as to be specific to Sanctuary.

Come to think of it, didn't Judges Guild publish something like a wilderness hex generator?  I never owned it, but somehow that seems to ring a bell.