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Author Topic: Player thinking vs Skill  (Read 2185 times)

Abrojo

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Player thinking vs Skill
« Reply #15 on: July 04, 2008, 04:40:21 AM »
some solid advice Heath and Stormbringer, thx

Quote from: Heath Robinson;221936

I personally believe that a Tactics skill should function only to provide information or observations of some tactical importance.  Whilst essentially equivalent to "GM suggestion" in many regards, you should avoid making overt tactical suggestions to allow the players to make their own decisions.


Thats true, though i think a little talk with the player wouldnt hurt.
If he has no clue about tactics but wants to play a war vet in shadowrun, he will need tactical suggestions. Of course, the end choice is his, but need to flesh him some more info since he might have grabbed that skill just to cover his own deficiency as a player.

Like if for example i wanted to play an old Greek campaign, i would grab a tactic skill and abuse the GM for tactics questions. Specially ask for my tactic skill to decide my success or not on battle planning since i have no idea how phalanxes, etc worked back then.

An interesting option regarding the red herrings, would be for the GM to do his tactics roll hidden and adjust the amount of real in his info according to that.
 

Heath Robinson

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Player thinking vs Skill
« Reply #16 on: July 04, 2008, 02:36:20 PM »
Quote from: Abrojo;222017
Thats true, though i think a little talk with the player wouldnt hurt.
If he has no clue about tactics but wants to play a war vet in shadowrun, he will need tactical suggestions. Of course, the end choice is his, but need to flesh him some more info since he might have grabbed that skill just to cover his own deficiency as a player.
A friend who was a member of an active cadets group, and hence was involved in military style training in tactical scenarios once or twice, has mentioned to me that the majority of tactics is knowing what the likely course of enemy action is.

Quote from: Abrojo;222017
Like if for example i wanted to play an old Greek campaign, i would grab a tactic skill and abuse the GM for tactics questions. Specially ask for my tactic skill to decide my success or not on battle planning since i have no idea how phalanxes, etc worked back then.
Unless you actually care about how the battle plays out, I'd say that this usage of the tactics skill is in line with abstracting away some undesirable noise.

Quote from: Abrojo;222017
An interesting option regarding the red herrings, would be for the GM to do his tactics roll hidden and adjust the amount of real in his info according to that.
That's one option, another would be to have a relatively fixed rate of red herrings and vary the number of observations according to the degree of success.
« Last Edit: July 04, 2008, 03:03:35 PM by Heath Robinson »