I am looking for anyone who would be interested in participating in an online playtest and/or would be interested in giving my system some scrutiny at their own table.
The system is called Guild Lords. The niche is that the game is played in two phases, as Guild Lords who manage an Adventuring Guild and RP with the Narrator to find Quests and the like, then as Adventurers who embark on the Quests accepted by the Guild. While acting as Guild Lords the Players have a lot of economic freedom to buy, sell, and commission equipment, hire and fire Adventurers, and invest in businesses to help the Guild grow. When they accept a Quest each Player will choose 1 or 2 Adventurer(s) from the "roster" currently employed by the Guild, who they will play as until the party returns (or dies horribly). The game is dense, with rules to support hexcrawling, dungeoneering, Loot generation, managing a Guild, and of course combat.
I would call it OSR, but it is not directly inspired by any specific system.
I have it completely written as a proof of concept, but it needs the kinks workes out.