Page 11, the second table isn't in the same order. It would make more sense to browse if the list of classes is in the same order as the random table to roll em up on. I'd also like to see a size mechanic on pets, that would adjust their HP/dexterity. Since you present such a range of possibilities, the HP seems quite high. I'd love to see a set of tables to roll on to create a random adventure, a random crook.
Pop Out! ought to have a % chance of causing your character to run in startlement.
I love the "that's not me" "they went that way" and "zoinks chase" mechanics. Those most of all nail the genre feel you're going for, I think. This is a real fun idea. It needs work yet but you're onto something.
First of all thanks for reading it and for the input.
Now page 11 what table are we talking about? the extracurricular background one? That's to avoid a skills list but have a way to give your character skills. And I'm not sure it will be on the finished product. If it's a different one, then I might already have removed it.
Size mechanic for pets, now that's a smart idea. I had assumed about human size but you could want to have a parrot, or small monkey. Consider it done (well, consider me working on it
).
Random tables for adventure, are on my todo list already.
Pop out with % for the PC to run startled, nice consider it done.
Thanks for the praise, and while I have your attention, I was thinking of making the characters not die but suffer injuries and be out of action for a period of time depending on the injury. Random table to see if you're kidnapped, dizzy, KOd, broke something, etc. maybe add a mechanic to have your character on crutches or a wheelchair for a while?