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PANDEMONIUM our new survival horror boardgame

Started by The game forger, November 11, 2014, 01:01:33 PM

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The game forger

Hello, I would like to present our new game. We're working in a kickstarter campaign for 2015 and any help and feedback is welcome.
We're testing the game very hard and keep improving it every day. We're now ready to show the details of our work because the prototype is really advanced and working really well.



Pandemonium is a survival horror tabletop game with miniatures. No zombies here, just classical horror with all kind of evil creatures and a lot of fun.
We wanted to create a game with a great atmosphere, influenced by the classic horror movies and iconography we all know from cinema and literature.



Our intention is to show you more details of the game and keep discussing its creation in this forum. We appreciate the comments of everybody as they let us improve the game and adapt it to the player preferences.
We're boardgame (and videogame) players and we want to create a game we can be proud of. That's why your opinion is so important.



Let me give some more brief details on the gameplay options: you can explore, run, create barricades, battle monsters, create combos, call for help, repair the light generator, create deadly traps and discover ancient secrets while you decide your next move: escape the house or defeat the evil in it.

-1 to 6 players collaborative and treacherous gameplay.
-More than 40 unique deadly creatures.
-Tons of weapons and magic objects to help you on your journey.
-12 level up combinations.
-Unleash devastating attack combos.
-Hundreds of different events make every play unique and fun.
-Amazing character miniatures!
-12 beautifully detailed map tile combinations.
-Customized dice.
-Pact with the Devil or try to destroy it in the Ultimate Boss battle!



And now, after this "lame marketing attempt", we'd love to keep showing you our work in order to receive some feedback and improve the project before launching the kickstarter campaign.
I hope you like it. We update our facebook, twitter and blog every week, take a look to old posts and help us spread the word if you like what you see :)



Thanks,
Marc Ripoll
//www.facebook.com/enterpandemonium
//www.twitter.com/TheGameForgers
//www.enterpandemonium.blogspot.com

Spinachcat


The game forger

Thanks, we wanted to do something a little different. Also, without legs the body and face are much bigger and you can see better details.
Maybe it wouldn't work in a wargame, but i think in a terror game it works quite well.
What do you think?

Catelf

#3
Quote from: The game forger;798151Thanks, we wanted to do something a little different. Also, without legs the body and face are much bigger and you can see better details.
Maybe it wouldn't work in a wargame, but i think in a terror game it works quite well.
What do you think?

No legs?
Why use miniatures at all, then?
One could just as well use the victim tokens from HorrorClix, or make ones own.
Also, if you look at the pictures, the game rather seem to use pictures in stands than those minis.
EDIT:
I just noticed that you are the makers of this game ...
Well, you know what you were using.
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

The game forger

Well, Catelf, I know a lot of people use miniatures in different games, but i like to think that the content you offer must adapt to your game, not others. You can play with meeples, wooden cubes or whatever, but a custom miniature for the game is always a plus (the figurines adapt to the game main characters, to the plot and to the horror theme).



However, the game will have an affordable edition without miniatures that will work with character tokens in plastic stands (similar to the ones you see there) and a deluxe edition with the miniatures.
So, miniatures are a plus, a game component only, and we want people to play the game :)

About the gameplay pictures, they are played with a prototype, of course, as the final game can only be created once the kickstarter succeds (if it does succeed). Usually in a prototype you can't use the final pieces for every game component (we don't use the miniatures in gameplay often because they're really expensive and they would be broken by now. We use them for promotion only).

Of course it's a shame that you don't like our models, but i hope you like the game as we can show more details on gameplay and rules.
Thanks for your comments.

Catelf

Ok, i'm mainly clarifying my opinion now:

Partial miniatures may be interesting to some, but to me miniatures is only valid if they shows the entire character.

However, horror-based games do not really need miniatures at all, but may easily work as well(or even better?) with pictures in stands or on flat tokens(like the Horrorclix Victims were).

With the legless ones, the obvious joke will be "the monster ate my legs!".

It may still be interesting to see how the legless ones will be received, as it is a new take on the idea, at least.

Now, to the most important thing:
I can currently not support any kickstarter at all, since I have problems with online payments.
Therefor, i'm technically a bit outside of your target group anyway, but I also think your game looks a bit promising.
And I say a bit, because I have gotten disappointed by games that looked promising before.
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

The game forger

Thanks for your comments Catelf, we greatly appreciate your oppinion.
We know our limitations and try to offer the best product we can. As we are a very small indie group we don't try to compete with the big ones, but try to finish a good and fun game and continue working on future projects.

And that's the main reason why we need to do a kickstarter, wich is a great platform for unknown designers like us.

It doesn't matter if you are going to back the campaign or not, we need comments from everybody that likes gaming :)

By the way, what are your favourite horror games?

Catelf

Quote from: The game forger;798227By the way, what are your favourite horror games?

I have to admit, i'm not the best to ask in that case.
I have read more games (yes, even boardgames) than I have actually played, and I am also more focussed on miniatures than pure boardgames.
To be clear, I have only played a few games that can be seen as horror, and only a very few times in total.

Also, horror is not my favourite genre, so that has limited my options.
However, I am somehow despite that familiar with true horror.
I chalk that up to being the owner of the console game Project X aka Fatal Frame.
It was, as far as I see it, true horror, and I failed to complete it because I could not handle the nerve-wracking tension.
On a second attempt, I did not even get as far as I did the first time.
That is horror to me.
The uncertainty, but also knowing a ghost will show up.

As far as boardgames goes, I have worked on my own, and one of them was more a mix rpg-and-miniatures, and I managed to create some horror for the Players, as one player character slowly succumbed to a gross blob of "something" while sinking into it.
(They had attacked it without checking for clues on how to defeat it.)

There seem to be a few advice for horror games in general, and you may have heard them already, but ...
One common thing is to limit access to weapons and such.
The reasons for this is not only to avoid that it becomes splatter instead of horror, but also for another reason:
Force the Player Characters to retreat, or even flee a bit.
Some makes that into an automatic effect in the game, but I think that is ... suboptimal.
It may be better that they have to decide to retreat.
...and the monster follows, of course, but often slower.
Ghosts might walk through walls, though, and takes shortcuts.
Demons might teleport.

Also, knowing that a monster will appear may sometimes be as nerve-wracking as a jumpscare, especially if one has reason to believe it is powerful, or tougher than usual.

Those are my impressions, perhaps you have others.
Good luck, or something such :)
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

The game forger

Well, I'm also a big fan of horror, and I think is very hard (if not impossible) to scare someone in a boardgame, however you can create tension and atmosphere easily if you design things wisely. Cinema and videogames are perfect for the horror genre, and of course (good) literature. Some boardgames have tried to develop the concept of horror with audio or even video joining the experience, but i believe in boardgames you must take advantage of the social aspect of tabletop games (other formats are less social, even videogames if you play alone).

Many things you have commented, they are in our game; not all of them.

I think that when you design a horror game a lot of common concepts appear inmediately: life, sanity, fear, darkness, hidding, noise, etc, etc. Almost all games use them because they are present in almost any horror story.
So, differences between games are most often how they use those concepts in their game mechanics.
I know we're not inventing anything with our game, but i hope some things feel fresh and clever.

Good luck to you also :)

The game forger

I wanted to show you some board tiles for the game. We designed and rendered them in 3d to give a different look.
On top you have the original renders and below there are the tiles with some icons and indicators.
In the game there are 12 different locations that you can combine when playing (you use 4 tiles with 1 to 4 players and 6 with 5 to 6 players).

Do you like them? Would you prefer a painted, more classical finish?


S'mon

Stuff looks awesome - I'm only in the market for board games I can play with my 7 year old & I don't think this is it, but great stuff, best of luck. :)

The game forger

Thanks S'mon.
You're right, the game is +14, but you only have to wait 7 years to play it with your son/daughter ;)

The game forger

Amazing artists Jamshed Jurabaev and Cesar Sampedro agreed to collaborate with us. We're eternally grateful!



We're still trying to find the best possible combination for the creature card design.
Which one do you prefer: option 1 (little icons) or option 2 (big icons)?



Thanks for your help.
Marc
---------

The game forger

We've designed some map miniatures for the game. Our idea is that you could use these miniatures in other games and so we'd include them as addons in the campaign.
What do you think? Would you be interested in them?

Trap:


Barricade:


Portal:

Catelf

Why are there 5 of the big icons and only 4 of the small?
This do affect opinions, y'know.
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q