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Author Topic: Notice:Landmarks of Gaming Theory  (Read 117887 times)

Blackleaf

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Notice:Landmarks of Gaming Theory
« Reply #15 on: November 11, 2007, 08:43:04 PM »
There should be an 11th Landmark.

#11.  If you can not articulate your theory in regular English without excessive inclusion of made-up or redefined words, there is something wrong with your theory.  You may also need to consult a doctor.

Quote from: Wikipedia
Neologism
"In psychiatry, the term is used to describe the creation of words which only have meaning to the person who uses them, independent of its common use meaning. It is considered normal in children, but a symptom of thought disorder indicative of a psychotic mental illness such as schizophrenia in adults. Usage of neologisms may also be related to aphasia acquired after brain damage resulting from a stroke or head injury. People with  autism may also use neologisms."


...

There are over 900,000 words in the English language.  You probably don't need to make up any more to talk about roleplaying games.

Levi Kornelsen

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Notice:Landmarks of Gaming Theory
« Reply #16 on: November 11, 2007, 08:57:33 PM »
Quote from: Stuart
There are over 900,000 words in the English language.  You probably don't need to make up any more to talk about roleplaying games.


Hmm.

I tend to use real, but also really fucking obscure, words - and not always english ones.

Aos

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Notice:Landmarks of Gaming Theory
« Reply #17 on: November 11, 2007, 09:04:22 PM »
I make up words primarily to ridicule others.
You are posting in a troll thread.

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Blackleaf

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Notice:Landmarks of Gaming Theory
« Reply #18 on: November 11, 2007, 09:07:13 PM »
Quote from: Levi Kornelsen
Hmm.

I tend to use real, but also really fucking obscure, words - and not always english ones.


I guess it depends on how obscure, and how you use them.  Maybe your reasons for picking them too.  

Also, if you've recently had a fall. ;)

Levi Kornelsen

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Notice:Landmarks of Gaming Theory
« Reply #19 on: November 11, 2007, 09:14:37 PM »
Quote from: Stuart
Maybe your reasons for picking them too.


Schaudenfreud (which I'm probably spelling wrong), Fiero, Naches...   These are really, really nicely precise words.

Also, I like saying them out loud.

:haw:

Blackleaf

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Notice:Landmarks of Gaming Theory
« Reply #20 on: November 11, 2007, 09:33:38 PM »
Schadenfreude is quite commonly used.

Fiero, Naches... I can't really comment on whether there are just as meaningful english words, or you're in the danger zone.  Don't take chances... call your doctor.

Quote from: Levi Kornelsen
Also, I like saying them out loud.

Do you do this in public places?  :haw:

Levi Kornelsen

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Notice:Landmarks of Gaming Theory
« Reply #21 on: November 12, 2007, 07:22:47 PM »
Quote from: Stuart
Do you do this in public places?  :haw:


Does a pub full of drunken LARPers count as public?

How about a goth-industrial nightclub?

Blackleaf

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Notice:Landmarks of Gaming Theory
« Reply #22 on: November 12, 2007, 08:30:28 PM »
When you're at the club if you want to shout words in other languages, ask the DJ to play more Das Ich. :)

madunkieg

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Notice:Landmarks of Gaming Theory
« Reply #23 on: March 15, 2008, 04:06:11 PM »
You know, I can understand that every forum has its own flavour. I don't agree with the "landmarks" as described, but that's okay. I joined up here because I wanted different viewpoints. I can easily avoid discussing GNS and alternative player/gm paradigms, even if my games don't always conform to what you call "legitimate" roleplaying.

Unfortunately, the argument came across as being the very same sort of attitude and superiority complex that likely inspired it. After reading that first entry I had real second thoughts about being involved with these forums. Venting your anger is fine now and then, but it makes for a poor first impression.
Humans should have been assigned a wisdom penalty.

RPGPundit

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Notice:Landmarks of Gaming Theory
« Reply #24 on: March 22, 2008, 12:27:00 AM »
Quote from: madunkieg
You know, I can understand that every forum has its own flavour. I don't agree with the "landmarks" as described, but that's okay. I joined up here because I wanted different viewpoints. I can easily avoid discussing GNS and alternative player/gm paradigms, even if my games don't always conform to what you call "legitimate" roleplaying.

Unfortunately, the argument came across as being the very same sort of attitude and superiority complex that likely inspired it. After reading that first entry I had real second thoughts about being involved with these forums. Venting your anger is fine now and then, but it makes for a poor first impression.


Well, I guess the good news for you is that in this forum, unlike many, you are allowed to disagree.

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Kyle Aaron

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Notice:Landmarks of Gaming Theory
« Reply #25 on: June 28, 2008, 06:17:46 AM »
Quote from: RPGPundit
D&D is the model of what most people define as an RPG, and therefore also the model for a successfully-designed RPG. It can be improved upon or changed, but any theory that suggests that D&D as a whole (in any of its versions) was a "bad" RPG is by definition in violation of the Landmarks. [...]

it is self-evident that games that have a broad spectrum of playstyles (as D&D does) are by definition successful games.
Given your recent comments about 4e, will these two Landmarks be altered in some way?
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CraigLee

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Notice:Landmarks of Gaming Theory
« Reply #26 on: July 27, 2008, 03:46:21 AM »
Wow, and here I thought I was the only person who found The Forge and GNS to be very annoying and useless.

Seriously, I have only been back into gaming for the last year and in that time yours was the first post I ever read from someone who had the same reaction to all of that pretentious garbage that I had.

Given the curious acceptance of this stuff, it's good to see a dissenting opinion.
« Last Edit: July 27, 2008, 03:53:06 AM by CraigLee »

Fritzs
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Notice:Landmarks of Gaming Theory
« Reply #27 on: July 27, 2008, 04:46:18 AM »
CraigLee: Wow, great!

...well, these landmarks are shit, but if it makes you feel good, well, enjoy your stay there...

BTW: Wecome to therpgsite....
You ARE the enemy. You are not from "our ranks". You never were. You and the filth that are like you have never had any sincere interest in doing right by this hobby. You're here to aggrandize your own undeserved egos, and you don't give a fuck if you destroy gaming to do it.
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Kyle Aaron

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Notice:Landmarks of Gaming Theory
« Reply #28 on: July 27, 2008, 11:18:48 AM »
I think the landmarks are reasonable enough - not perfect by far, but fair and reasonable at least, not insane - I just wonder how Pundit sees them now that he's pissing all over D&D4e. It's just a it funny to say, "D&D is the model of what most people define as an RPG, and therefore also the model for a successfully-designed RPG" and then later say, "4e is shit", or whatever specifically he's said.

If X is your landmark, and then X moves, you have to readjust your landmarks, yeah?
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Saphim

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Notice:Landmarks of Gaming Theory
« Reply #29 on: July 27, 2008, 11:41:11 AM »
Quote from: Kyle Aaron;228492
I think the landmarks are reasonable enough - not perfect by far, but fair and reasonable at least, not insane - I just wonder how Pundit sees them now that he's pissing all over D&D4e. It's just a it funny to say, "D&D is the model of what most people define as an RPG, and therefore also the model for a successfully-designed RPG" and then later say, "4e is shit", or whatever specifically he's said.

If X is your landmark, and then X moves, you have to readjust your landmarks, yeah?

Well, if you assume pundi is a real person and not just some internet persona, yes.
I just think that would be a wrong assumption.