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New RPG: Legends of Gaia

Started by Fleshmonger, March 02, 2015, 06:10:39 PM

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tuypo1

glad to help that is an interesting way of looking at alignments its not bad just different then the traditional way

anyway now that i finally have an internet connection back i will write up that race feedback
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

tuypo1

ok historys

not a whole lot to say here except i am very happy you have to actually seek out specific ingredients for alchemy im not really a person that cares about alchemy that much but the component pouch copout of d&d always bothered me and its hard to fix it without prices given for most components
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

tuypo1

#17
classes

ok 1 thing that bothers me is that classes that dont use any mana are listed as mp users it may just be how its formatted but it would be very easy to interprate it as meaning that if you take one of those classes you cant take a ki or rage using class for your multiclass

i find it quite interesting that each class gets some set stat points each level as well as the assignable ones i think i quite like that

will edit post shortly with views on each class

assassin:
i must commend you its hard to make an assassin class feel assassiny but you managed it. one thing i noticed is that the assassin is said to be poor at taking down armoured targets i have allways thought of assain classes as being great at taking down heavy armour but i would not say thats a bad aspect of them just unexpected and they do get good at armour piercing towards then end so they become armour killers eventually anyway so its all good.

but the assassins abilitys are great the shadowmeld is an excelent feature that really suits the class. return step execution being 1 per encounter where the shadowmeld itself is 2 per encounter is a bit odd but im sure there are good balance reasons behind it besides i quite like the idea of using the first shadowmeld to set up the second port somewhere close to the target but out of sight and from there port to the target and strike him down. im unclear on the workings of the shadowstep dodge does a successful dodge nullify all attacks against you that turn or only the ones that come after the dodged attack with the previous attacks hitting you great ability though. the bigger they are is great although it would be nice if it removed half of total health as it is it deals less damage the longer the fight has being going which might make some sense i suppose but if you do make that change you would have to make it much higher level so i would say keep it as it is it will be so satisfying to make a bunch of preparations to all but ensure a critical and massively damage a big though guy right at the start of a fight. blood hunter is pretty cool although im not sure why you would choose not to activate it, oh wait i see it uses up a swift action that makes sense. shadows eye is great it really sells the assassin as being an assassin going in on covert preperations and hiding shadows eyes in the targets chambers then leaving and jumping in killing your target then jumping out to another shadows eye you have placed back at home (after you take the entry eye with you of course cant be leaving behind evidence). dark bombs is a nice little attack im guessing that its centred on you. the assassians illusion is very well suited to it instead of leaving via shadows eye after a kill you take your dead targets guise and just walk out. dark leap is great fun a sort of mega dervish dance for cutting down a group of guards. not a whole lot to say about the shadow shield its a nice handy combat spell because sometimes an assassian has to stand and fight.

Berserker:
i quite like the fluff on the berserker im usually not a fan of the whole chosen thing but you pulled it off. the hunting instinct is pretty cool. unlike the assassin i wont go through every ability i only did that because i felt it was worth pointing out how well it fit with the theme the berserker’s ability’s fit its theme to but thats not really that impressive compared to the assassin. i will however mention the berserker charge it really sells the whole designed for taking down groups of enemies thing while also giving a usefull ability against single targets as you can use it at something outside your movement range im guessing the intention is that you can use it twice in a row to reach your target. relentless onslaught is just a very handy looking ability. brutal fatality is nice to although the fluff line makes it seem more like something for taking down a single target while the description is a multi target thing (even if it is a small amount of targets) incredible endurance is nice to
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

Fleshmonger

#18
oh yeah, i have everything in the shop done, i just haven't formatted it for the book yet, but it has plenty of ingredients that are used in both alchemy and weapon enchanting. i don't have any premade magic weapons, you have to make them yourself by combining enchantments.
Currently working on a D20 system fantasy rpg. the rulebook is the document called LegendsofGaia_fpages in the following link if your interested!
https://www.dropbox.com/sh/kto6pfnlrupeqwm/AAA2KyPg-Y_tKbMx9M6cymMOa?dl=0

Fleshmonger

#19
oh and the reason they are listed as mp users is because they get mp upon leveling up unless they pick berserker or a qi class. the reason is because their is a magic list that everyone has access to regardless of class. so anyone with mp can use some magic if they like, and gain mp when they level up
but if you pick any 2 classes when multiclassing you get mp, unless the other class uses ki or rage, then you get a choice. but never more than 1
Currently working on a D20 system fantasy rpg. the rulebook is the document called LegendsofGaia_fpages in the following link if your interested!
https://www.dropbox.com/sh/kto6pfnlrupeqwm/AAA2KyPg-Y_tKbMx9M6cymMOa?dl=0

tuypo1

ah i see interesting

although i must then ask why is the assassin listed as gaining 0 mp.

oh wait it does not gain any hp either i am guessing you have not decided on mp values for the assassin yet
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

tuypo1

ok i gave my thoughts on the class now for final thoughts

all in all what you have so far is good if a little vague in parts however there are a few things i have forgotten to mention i will point out now

you really need to clarify what demons are i dont understand it at all what is evil magic is it magic drawn to things of perverse beauty or maybe ugly things i have no fucking idea

also the eyens night vision is said to come not from there animal nature but from altiel himself but then in the very next line it says its because of there animal abilities

also mark the fucking continents on that map
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

tuypo1

also worth noting although im sure the editors will catch it is that at the start the game is often refered to as tog was the game at first called tales of gaia
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

tuypo1

i just saw the cover on your devientart your roommate is a great artist and that art is the perfect style for a cover as i said over on devientart excelent art
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

tuypo1

and a few things im not sure if i remembered to mention

an every second encounter power just seems silly (im fairly sure i mentioned this but i could be wrong)
although my real major concern there is once per dungeon powers what if your not in a dungeon or what if your in some sort of megadungeon
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

Fleshmonger

The way it works for gaining hp and mp per level is that each player has a race which gives them a certain amount of hp and mp per level. than their class has modifiers that effect it. so like an assassin has +0/+0, or no modifiers, while a sorcerer would have -2/+4. then the player has 2 points that they can put into either hp, mp, or one in both. all the modifiers from the class and player as well as the bases set in race are combined, and recorded on the character sheet as a single Hp per level and mp per level, that they get every level.

Luckily the person doing my cover is willing to do some more artwork for the game if i keep getting him chicken nuggets.

Event and dungeon powers are still a little rusty. and i'm thinking of changing dungeon to day, although i don't want resting between every encounter to become a thing just so they get their daily powers back is what i'm worried about.
the once every other encounter power... i want that to make more sense than it does. because encounters can be very short or very long and 3 short encounters could be shorter than 1 long encounter. i might make them a certain amount of times per day. or maybe in game hours? the power system when we played for dun was always kind of loose and nothing was really written down other than what the power does, so its still up for change.
Currently working on a D20 system fantasy rpg. the rulebook is the document called LegendsofGaia_fpages in the following link if your interested!
https://www.dropbox.com/sh/kto6pfnlrupeqwm/AAA2KyPg-Y_tKbMx9M6cymMOa?dl=0

tuypo1

ah i see that makes sense then with the mp and hp

and an artist thats cheap but good is always a good thing

i look forward to seeing more classes

i assume that the existing classes are going to get a few more powers or will you be sticking to mostly spells
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

Fleshmonger

I'm going to see what comes to mind. I'm back in school this week which means back to my nice computer with all the files on it so i can get some work done. most classes will probably have around 10 to 20 powers depending on their class traits and passives and access to spells and whatnot. I just cant wait to finish classes, this is probably going to be the hardest part. then its smooth sailing on the other sections.
Currently working on a D20 system fantasy rpg. the rulebook is the document called LegendsofGaia_fpages in the following link if your interested!
https://www.dropbox.com/sh/kto6pfnlrupeqwm/AAA2KyPg-Y_tKbMx9M6cymMOa?dl=0

tuypo1

If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

Fleshmonger

Another update! gonna see if i can do a class each week at least. hopefully more. but we will see.... This new update is all about chronomancy, the masters of time on Gaia. Let me know what you think. You can find the update on deviantart, its now a red, orange, and yellow circle icon.
Currently working on a D20 system fantasy rpg. the rulebook is the document called LegendsofGaia_fpages in the following link if your interested!
https://www.dropbox.com/sh/kto6pfnlrupeqwm/AAA2KyPg-Y_tKbMx9M6cymMOa?dl=0