Hi.
I have a practical question: Imagine you make an RPG with "real" money the characters can earn (i.e. not with money traits like those from Exalted, Donjon or the like). Now, how would you settle the prices?
I'm currently working on a game, but I do not really know how to do it. I have identified the types of goods that would be central for the game:
- ships and parts of ships
- cannons
- tools and hand weapons
- different types of food (broad categories ranging from "water and bread" to "Lucullian" would be enough)
- different types of cloths
- magic communication mirrors
- raw materials like metals, grain, spices, textiles
- passages on a ship
- wages for crew men and officers
I'd like silver coins to be the most important type of money.