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Author Topic: Mythras Conan  (Read 7610 times)

crkrueger

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Mythras Conan
« on: October 28, 2016, 06:07:46 PM »
In response to a question in another thread, I figured I wouldn't threadjack that one.
Quote from: Madprofessor;927541
I am totally off track here, but is this your RQ6/Mythras game, or are you running another system?  I am always interested in people's Hyborian Age games.

Sorry for the digression.


Yeah, my current Conan game started in Mongoose D20, we switched it over to MRQII, then RQ6, now Mythras.  It's a couple years after Hour of the Dragon, so Zingara is a desolate warzone, Aquilonia and Nemedia are rebuilding (so always coin to be made), Ophir and Koth are sure to try and slip the yoke with a recovering Aquilonia, the Border Kingdom has fallen more and more out of Nemedia's control, becoming even more of a nation of fragmented warlords then it already was.  With Nemedia unable/unwilling to help, the various Kings of Brythunia are coming more under pressure from Hyperborean and Turanian raiders.  The need for mercenaries is high, not only to protect the people, but also for the war that may ensue if one or more of the Kings attempt to unite Brythunia.  So, lots of places for PCs to get rich or die trying.

I'm using Mythras with Seidr from RQ2 Vikings, and Runes from Mythic Iceland, I've incorporated Monster Island and the Smoking Mirrors (their Jadestone fits in nicely with the ancient "Greenstone Cities" scattered across Howard's works.  There's other things I've pulled in from different d100 sources, particularly Call of Ctulhu.

I can answer other questions if you're interested.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

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AsenRG

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« Reply #1 on: October 28, 2016, 07:34:49 PM »
I thought Mythic Iceland is a BRP supplement, how did you convert it?
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Madprofessor

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« Reply #2 on: October 28, 2016, 07:45:03 PM »
Well, yeah, I'd like to know how/where you started your PCs and a basic overview of the direction the campaign has taken.

One issue I have had when running Hyborian Age campaigns is keeping the PC together, cooperating and focused on similar tasks/adventures.

crkrueger

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« Reply #3 on: October 28, 2016, 11:05:07 PM »
Quote from: AsenRG;927577
I thought Mythic Iceland is a BRP supplement, how did you convert it?

Most of the Runes from Mythical Iceland are types of modifiers so Stats, Skills, etc are the same.  For HP bonus I just divide by 4, so +4 HPs is +1 to each location, +8 HPs is +2, etc...  Additional dice to damage I do a damage die shift.  They're minor changes, really.

The Runes from Mythic Iceland are for carved Rune scripts, the Seidr spells from MRQII are for the sung Runes.
« Last Edit: October 28, 2016, 11:08:16 PM by CRKrueger »
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

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« Reply #4 on: October 28, 2016, 11:16:45 PM »
Quote from: Madprofessor;927578
Well, yeah, I'd like to know how/where you started your PCs and a basic overview of the direction the campaign has taken.

One issue I have had when running Hyborian Age campaigns is keeping the PC together, cooperating and focused on similar tasks/adventures.


Group 1 is a group of 4 Vanir.  So, it's kind of easy to keep them together.
Group 2 is a Zingaran Rogue, a Bossonian Scout, an Aquilonian Alchemist, and a South Islander Witch Finder.  That one's a little tougher to find motivation.  They're basically following the lead of the Rogue now, but the Bossonian has long term plans that involve leaving Zingara.
Group 3 is a Hyrkanian Rider, a Cimmerian warrior, a Borderer Scout, a Nemedian Scholar and an Aquilonian Scholar.  Right now they are following the Cimmerian's lead, but I am predicting a possible split there too.  I can go into more detail when I get more time.

A short answer is try, if you can, to make sure that every party only has one super ambitious, driven, alpha character with a set goal, splitting the party if necessary.  Splitting parties is how I ended up with three groups to begin with.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

daniel_ream

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« Reply #5 on: October 28, 2016, 11:20:09 PM »
What is PC mortality like?  Do they die often? Never?  Do you find that the fates of the PCs (for good or ill) correlate with the tone in Howard's stories, or is that even a concern?
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crkrueger

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« Reply #6 on: October 29, 2016, 07:10:18 AM »
Quote from: daniel_ream;927619
What is PC mortality like?  Do they die often? Never?  Do you find that the fates of the PCs (for good or ill) correlate with the tone in Howard's stories, or is that even a concern?

So far there have been lots of Serious wounds but only one Major, which didn't lead to death due to good rolling.  I don't do Passions or use Mook rules, so the foes they facing are definitely capable of killing them.  I have a lifepath system I use during chargen so the PCs start out with more Skill Points than standard, and if lucky, they might have a primary skill a little higher than standard for their age.  This is kind of a nod to the S&S trope of more skilled PCs, but for us genre is better done through the setting than the system.  They've had some near deaths from bleedouts, some tricky surgeries thanks to Impaled Pict arrows (Shark Tribe Picts were using Shark Tooth arrows so counted as Barbed, nasty to remove).

The Vanir have had it easiest, because their Volva actually has a healing song to fix minor wounds. One group has a Folk Magic healing spell (which I've downgraded to just shifting Healing Rate one time cycle faster,so really a regen).  The other one has been getting by with First Aid and Healing.  I do Power Point regen of 1/week naturally, so without drugs/herbs/meditation at certain power sites/sacrifices spell use has to be careful.  The South Islander animist has a bound gorilla spirit that can boost his damage and hit points, so he's covered in scars but has been crushing shit left and right with his greatclub.  He keeps the Gorilla Spirit happy by letting it possess him every full moon and gorge itself on food, drink and women.

Basically, they've been surviving by playing smart.  Taking advantage of terrain and using outmaneuvre to prevent being ganged up on, using stealth and ambush to good effect.  And when heavily outnumbered, even Conan bailed now and then when his back wasn't to the wall.  Also they make good use of shields and opening volleys with missile/thrown weapons.

Luck points so far have been used pretty exclusively as backup Action Points for Parrying or downgrading a Major Wound to a Serious.

So far no PC has died.  One lost an eye, a couple have lost permanent HPs on body parts, one survived disease, but the only death was an NPC who got his head pulped and splattered by a mace.  So, Luck is doing its job of helping them survive...barely.

They liked Conan D20, but they like this a lot better.
« Last Edit: October 29, 2016, 07:15:18 AM by CRKrueger »
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

The Butcher

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Mythras Conan
« Reply #7 on: October 29, 2016, 08:15:14 AM »
Man, your campaign(s) sound like a hoot.

In addition to Mythic Iceland Runes and MRQ2 Vikings Seidr, what other magic systems have you deployed? Are any if your PCs actual magic-users beyond the Folk Magic tier? (Curious about the Alchemist and Scholars.)

Also, what did you pull from CoC? Monsters? (Hit locations probably a nightmare) Magic?

crkrueger

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« Reply #8 on: October 29, 2016, 01:06:59 PM »
Quote from: The Butcher;927675
Man, your campaign(s) sound like a hoot.

In addition to Mythic Iceland Runes and MRQ2 Vikings Seidr, what other magic systems have you deployed? Are any if your PCs actual magic-users beyond the Folk Magic tier? (Curious about the Alchemist and Scholars.)

Also, what did you pull from CoC? Monsters? (Hit locations probably a nightmare) Magic?


As far as Sorcery, one of the Scholars has a scroll they found, and is working on deciphering it. I cribbed from the D20 Conan Sorcery rules to make learning spells a more involved process.  There hasn't been any "easy" access to Sorcery, ie. dealing with a demon or some other power.

No one yet is a Theist per se.  The list of Theist spells I'm going to allow I haven't decided yet, it keeps changing :D.
 
The Alchemist so far is focused on Medicines and Poisons, and whenever he can, trying to uncover research on the different types of Lotus and their different formulae.

No Mystics yet, but based on the mischief Howard allowed some of the antagonists from the east to get up to, there's certainly evidence for them.

As far as CoC or BRP conversions go, I made up an excel sheet that calculates all the Hit Locations, Skill Bases, Movement Rate modifiers etc, all I have to do is plug in the standard chaosium stat array.

Deep Ones have made an appearance and there are definitely some CoC spells I will use, but there hasn't been a lot of Mythos stuff.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

LordVreeg

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Mythras Conan
« Reply #9 on: October 29, 2016, 01:19:59 PM »
Quote from: CRKrueger;927714
As far as Sorcery, one of the Scholars has a scroll they found, and is working on deciphering it. I cribbed from the D20 Conan Sorcery rules to make learning spells a more involved process.  There hasn't been any "easy" access to Sorcery, ie. dealing with a demon or some other power.

No one yet is a Theist per se.  The list of Theist spells I'm going to allow I haven't decided yet, it keeps changing :D.
 
The Alchemist so far is focused on Medicines and Poisons, and whenever he can, trying to uncover research on the different types of Lotus and their different formulae.

No Mystics yet, but based on the mischief Howard allowed some of the antagonists from the east to get up to, there's certainly evidence for them.

As far as CoC or BRP conversions go, I made up an excel sheet that calculates all the Hit Locations, Skill Bases, Movement Rate modifiers etc, all I have to do is plug in the standard chaosium stat array.

Deep Ones have made an appearance and there are definitely some CoC spells I will use, but there hasn't been a lot of Mythos stuff.

Love the low magic approach.  really.  Keeps it mysterious, and rare.  I love it when pcs are thrilled to find a small pile of rare reagents, instead of yawning at finding a magic ring.
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Madprofessor

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Mythras Conan
« Reply #10 on: November 03, 2016, 12:02:21 PM »
Quote from: CRKrueger;927714
As far as Sorcery, one of the Scholars has a scroll they found, and is working on deciphering it. I cribbed from the D20 Conan Sorcery rules to make learning spells a more involved process.  There hasn't been any "easy" access to Sorcery, ie. dealing with a demon or some other power.

No one yet is a Theist per se.  The list of Theist spells I'm going to allow I haven't decided yet, it keeps changing :D.
 
The Alchemist so far is focused on Medicines and Poisons, and whenever he can, trying to uncover research on the different types of Lotus and their different formulae.

No Mystics yet, but based on the mischief Howard allowed some of the antagonists from the east to get up to, there's certainly evidence for them.


Very cool thread. Thank you.  

For me, magic in the Hyborian age is tough to portray well in an RPG.  I mean, there is magic or supernatural in all of the REH stories, it is a primary theme, so it is not exactly rare.  However, magic users are never protagonists.  Magic is not reliable, scientific or formulaic.  There is no reason behind it.  So the instant you create a "magic system" for PCs to use you lose some of the unknowable strangeness that characterizes it.  On a literary level, magic, like civilization, is unnatural, an abomination, and therefore inherently evil.  It represents the unknown and the unknowable.  In Conan's world, conquest is easier than understanding.

Invariably, someone want's to play a sorcerer though, which means revealing some fraction of the unknowable to the players and losing some of the mystery. Oh well.

Anyway, one of the cooler suggestions in RQ6 is limiting access to magic points and magic point recovery, so just because a character knows a spell does not mean they have the power to cast it, or to reliably repeat it.  It looks like you are limiting access to spells, and types of magic, do you also limit access to magic points?

It also looks like you have given some PCs healing magic, which could be seen as a miraculous or god-like power, certainly not something you would want to throw into the game lightly, how did you spin it?

Madprofessor

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« Reply #11 on: November 03, 2016, 12:24:04 PM »
Quote from: CRKrueger;927617
Group 1 is a group of 4 Vanir.  So, it's kind of easy to keep them together.
Group 2 is a Zingaran Rogue, a Bossonian Scout, an Aquilonian Alchemist, and a South Islander Witch Finder.  That one's a little tougher to find motivation.  They're basically following the lead of the Rogue now, but the Bossonian has long term plans that involve leaving Zingara.
Group 3 is a Hyrkanian Rider, a Cimmerian warrior, a Borderer Scout, a Nemedian Scholar and an Aquilonian Scholar.  Right now they are following the Cimmerian's lead, but I am predicting a possible split there too.  I can go into more detail when I get more time.

A short answer is try, if you can, to make sure that every party only has one super ambitious, driven, alpha character with a set goal, splitting the party if necessary.  Splitting parties is how I ended up with three groups to begin with.


That's interesting.  Are you suggesting troupe-like play kind of like Ars Magica?  With a central character and supporting cast for each group?   I never thought of that before.  Maybe I'm off target though.  Can you elaborate?

One of the tough things about getting Conan to sync up with an RPG is that all of the S&S heroic lit revolves around a strong central character.  It is hard to run a group of heroic equals and still get that sword and sorcery vibe.  In fact, when I allow for heroic (or Conan equivalent) characters I am constantly fighting to keep multiple egos and character motivations/goals/backgrounds etc focused in the same direction without railroading.  My response, and it has worked fairly well, is to run non-heroic characters.  It's a little more WFRP-ish, I guess. It allows PCs to explore and experience the Hyborian Age with a sense of wonder, but it also forces some cooperation for mutual protection.  On the downside, you lose that sense of heroism.  It is certainly not a perfect solution.

crkrueger

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« Reply #12 on: November 03, 2016, 07:31:11 PM »
Quote from: Madprofessor;928438
That's interesting.  Are you suggesting troupe-like play kind of like Ars Magica?  With a central character and supporting cast for each group?   I never thought of that before.  Maybe I'm off target though.  Can you elaborate?

One of the tough things about getting Conan to sync up with an RPG is that all of the S&S heroic lit revolves around a strong central character.  It is hard to run a group of heroic equals and still get that sword and sorcery vibe.  In fact, when I allow for heroic (or Conan equivalent) characters I am constantly fighting to keep multiple egos and character motivations/goals/backgrounds etc focused in the same direction without railroading.  My response, and it has worked fairly well, is to run non-heroic characters.  It's a little more WFRP-ish, I guess. It allows PCs to explore and experience the Hyborian Age with a sense of wonder, but it also forces some cooperation for mutual protection.  On the downside, you lose that sense of heroism.  It is certainly not a perfect solution.

Not troupe play as it's known in Ars Magica.

The Vanir group is...
1. A warrior, he's the strongest of the group, also the shipbuilder, so it was his small coastal ship that they attempted to take onto the open sea, so he kind of became the captain by default.  He has a very strong goal of seeing the world, gaining glory/fame/riches and killing a man/bedding a woman of every race of the South.  
2. A Siedkona/Priestess of Atali - The others listen to her when she speaks as the Voice of Ymir/Atali, but she doesn't attempt to take control in war, tactics, or day to day operations, even though technically, from a strategic standpoint, she's in charge.
3. A Gothi/Shaman - He's not an Animist (at least not yet) but knows some Runes and does some Runecarving.
4. A Hunter/Scout - He has no interest in running things.
There is very little regimentation, but generally speaking, the Warrior leads, the rest advise based on their specialty.  The Siedkona has only pulled strings once I think, and the rest got in line.
So I think it's just good roleplaying that has them actually take on their cultural roles.

Another group has...
1. Brythunian Scholar - This character is really the reason for another group.  Rolling on Background Tables from Mythras, she got Secret Knowledge of her family, which since she was from Brythunia, could have been related to Ancient Acheron.  So the secret is the legend of another Stygian God that is the sworn enemy of Set, like Ibis/Thoth.  Sokar.  This Scholar has the long-term goal of bringing the worship of this god back to the world and fighting Set.  Her short-term goal is meeting with Kalanthes of Ibis, pretty much the opposite of the first group, who is currently enjoying running a pirate ship.
2. Cimmerian warrior -  The nominal leader, this character's goal is getting coin via mercenary work.
3. Hyrkanian Rider - This character's current long-term goal is to head to Eastern Shem and acquire some horses from the Zuagir.  If she takes two years of roaming, to get there, so be it.
4. A Nemedian Scholar - This character is interested in helping the other Scholar and finding out about magic.
5. Borderer Scout - This character is sleeping with the Hyrkanian for the moment, so pretty much has that goal.
This group may be headed for a split at some point, but so far no one has a diametically opposed goal.

Conan normally travels alone, not a problem.
Fafhrd and the Grey Mouser have their shared misery and lack of desire to live that gets them together, and later, their shared history, but, they do run cross purposes occasionally, mainly because of their patrons.

A group of 4-5 S&S heroes who all have their own strong goals that are different...not really tenable unless the characters can come to some kind of accomodation.
« Last Edit: November 03, 2016, 08:32:06 PM by CRKrueger »
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

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Mythras Conan
« Reply #13 on: November 04, 2016, 04:38:24 AM »
Quote from: Madprofessor;928433
It also looks like you have given some PCs healing magic, which could be seen as a miraculous or god-like power, certainly not something you would want to throw into the game lightly, how did you spin it?
I don't restrict Magic Points, just Magic Point regeneration.

As far as healing goes, the Heal Wound Galdrar (Galdrar is a song where you're singing a runescript) requires binding the wound, and the healing occurs over time until the next dawn.  It costs 1 Magic Point per Point of damage healed, so is pretty costly, not something you do to "top up", especially with the slow regen.  Traditional healing is always used first.  It takes the normal number of minutes for Healing Skill plus an additional minute per hit point healed, so very much not a combat spell.

Even though the Seidr spells aren't Theism per se by the rules, they are taught to the Seidkona by the Cult of Ymir, so it is seen as part of their religion, but more knowledge taught by Ymir rather than a miracle performed by Ymir.  As such, it's probably better considered a unique type of Sorcery. Now, I made the religion pretty dark and bloody, with lots of blood sacrifices and rituals, so even though the MP expenditure is high, it can be offset.

For example, the Vanir hunter took a nasty Serious Wound to the chest (that aforementioned Pict Shark Arrow).  The Vanir had a couple of Barachan sailors that they had taken captive as thralls.  The Siedkona and Shaman did a healing ritual (Using their Rites: Ymir skill).  The Seidkona carved runes of healing in her hands and began singing the Heal Wound Galdrar, while the Gothi carved the song runes into the chest of one of the thralls.  The Seidkona healed the hunter drawing the power to do so from the sacrificial thrall (using her Seidr skill)  Once the healing was done, she cut out the beating heart of the thrall and offered it up to Ymir to place it smoking on his board (using her Exhort skill).  An icy wind rose, the heart erupted into blue flame and disappeared, leaving a rime of ice on the Seidkona's hands.  When the ice melted, her hands were healed and the next dawn, the Hunter's wound was only Light, and he was fully healed within a couple of days.  Basically a Seidr casting augmented by properly performed religious ritual, but no "Miracle Casting" by RAW.  

Of course, if she had failed her Exhort roll...attracting Ymir's attention and not pleasing him is generally considered to be a Bad Thing. :D  

So the sacrificial healing ritual isn't going to be a quick repeat I don't think.
« Last Edit: November 04, 2016, 05:02:24 AM by CRKrueger »
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

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« Reply #14 on: November 04, 2016, 04:58:54 AM »
The other character who has healing, the Nemedian scholar has only the Heal Folk Magic spell.  He learned it from an old country Midwife in the hills of Brythunia.  You have to properly bind the wound, if the Healing skill fails, the spell does nothing.  You also have to have properly prepared healing herbs for a poultice.  If done correctly, what the spell does is use the power of the caster to bring out the essential nature of the plants used, which allows the recipient to shift the Healing Rate by one category.  So for wounds
Light wound shift from X points/day to X points/hour.
Serious Wounds shift from X points/week to X points/day.
Major Wounds shift from X points/month to X points/week.

So, not very overt, but not very powerful either, and relys upon other skills.
« Last Edit: November 04, 2016, 05:41:17 AM by CRKrueger »
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans