Paramedic
Alien Biology – 5 points
The medic is familiar with the biology is all the major alien races. He never suffers a penalty when dealing with someone from an alien world or space colony.
Doctor’s Orders – 5 points
The medic can perform any medical feat correctly, and without training, as long as there is a physician instructing him during the procedure. Only the doctor makes a skill roll. There isn't any special penalty to this roll.
Improvised Equipment – 5 points
A medic is able to use commonly available objects for splinting, bleeding control, and stabilization. The medic never suffers a penalty to his roll for equipment failure when performing one of these tasks. In addition, the medic's experience gives him a +4 bonus on all Paramedic skill rolls.
Stabilization – 5 points
The medic never suffers an automatic failure on a roll of 4 or lower when rolling to stabilize a dying patient.
Twenty Questions – 5 points
The paramedic gains a +4 on all Investigation skill rolls. This bonus can be used when searching for clues, going through possessions, scanning paperwork, and questioning witnesses.
Physician
Alien Biology – 5 points
The physician doesn’t receive a penalty when treating biological alien life that he isn’t familiar with.
Battlefield Medicine – 5 points
The doctor gains a +4 bonus on all rolls to treat battlefield injuries. The doctor never suffers an automatic failure when he rolls a natural 4 or lower if he is treating a battlefield injury.
Breaking the Oath – 8 points
The physician receives a +4 to his critical hit range when attacking an organic enemy.
Life Force Therapy – 5 points
The physician is able to treat damage to the subtle fields of energy around his patient with non-magical medication.
Medical Science – 5 points
The physician gains a +4 bonus on all Research rolls when attempting to find a medical problem or work out a cure.
Metaphysical Surgery – 5 points
The physician is able to treat damage caused by magical means using mundane techniques.
Psychic Surgery – 5 points
The physician is able to cure psychic damage caused by supernatural attack with standard treatments.