I am also developing a game with a Sword & Sorcery feeling, although the magic might be a little bit more powerful than traditional S&S genres. It's called Savages & Sorcery. It uses special d6 dice similar to the combat dice from the game Heroquest to resolve combat, but a few regular d6 and d12s are required as well. I am enjoying playtesting it. It has a classless system, meaning that characters are built from scratch with point-based "feats" called talents.
Hey there Madcarthos!
Thanks for the reply. I don't think the PCs in my game will be able to use magic. There is a female-only class called the Enchantress who will get bonusses on "enchanting" (influenincing through words and beauty/charisma). Magic for ancient undead sorcerer kings will be an interesting thing to figure out I think :-)
I love Heroquest! I remember the dice in that game and I'm thinking about using a D6 system as well, accompanied by the occasional D12. But I'm still at the beginning of my journey. And about the classless system: I understand it, but since I am a fan of old school roleplaying games (ttRPGs from the 70s/80s), I think it would be more fitting to work with classes, or Traditions as I call them.
I also try not to focus too much on other ttrpg games in the same genre - even though there are many reasons I most definately should. What do you guys think?
At this moment I have the following classes:
Hunter | Ability score bonus: +1 Agility, +1 Knowledge | Skills: Tracking Level 1, Understanding: Nature Level 1, Sling Level 1
Mercenary | Ability score bonus: +1 Strength, +1 Vigour | Skills: (One 1h melee weapon type of choice) Level 1, Shield or Evasion Level 1, Understanding: Society Level 1
Sage | Ability score bonus: +2 Knowledge | Skills: Understanding: (pick 1 from skill list) Level 1, Understanding: (pick 1 from skill list) Level 1, Staff Level 1
Requirements: minimum 40 years of age
Brute | Ability score bonus: +2 Strength | Skills: (One 2h melee weapon type of choice) Level 1, Coercion Level 2
Requirements: Male
Amazon | Ability score bonus: +1 Agility, +1 Vigour | Skills: Spear Level 1, Understanding: Nature Level 1, Athleticism Level 1
Requirements: Female
Thief | Ability score bonus: +2 Agility | Skills: Dagger or Short Sword Level 1, Sneak Level 1, Thievery Level 1
Acrobat | Ability score bonus: +1 Agility, +1 Presence | Skills: Staff Level 1, Performance Level 1, Athleticism Level 1
Scout | Ability score bonus: +1 Agility, +1 Strength | Skills: Spear Level 1, Sling Level 1, Sneak Level 1
Enchantress | Ability score bonus: +2 Presence | Skills: Staff Level 1, Understanding: Society Level 1, Coercion Level 1
Requirements: Female
Gladiator | Ability score bones: +1 Strength, +1 Agility | Skills: Trident and net Level 1 or (One 1h or 2h melee weapon type of choice) Level 1, Athleticism Level 1, Performance Level 1
If you like to theorycraft the game I'm working on, have a friendly chat or help me in any other way: don't be a stranger and ask for my Discord server's address.
Take care!
David