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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: sevenlabors on July 22, 2021, 12:23:18 PM

Title: Long XVIth - Renaissance era RPG
Post by: sevenlabors on July 22, 2021, 12:23:18 PM
You should know I'm a history nerd, and I've fallen down a sixteenth century rabbit hole in a bad way over the past few years.

So of course I want to game in that context.

I've been working on rules for adventures in and inspired by Renaissance Europe* for a few months now. What began as an OSR hack during the pandemic summer of 2020 has evolved into something which takes that OSR ethos and drapes it over an abstract, narrative framework using mechanics similar to games like Fate Accelerated, City of Mist, and even Pendragon.

I'm currently playtesting the rules right now, but am happy to be able to share the character creation excerpt and character sheets now (the full v1 playtest should be available later this summer as I get a few playtest sessions in to vet some math in enemy and encounter numbers).

(https://tabletop.willphillips.org/wp-content/uploads/lg16-blog-character-sheet-digital.jpg)

(https://tabletop.willphillips.org/wp-content/uploads/lg16-blog-character-sheet-example.jpg)

You can download the character creation and core gameplay excerpt - and the character sheets - over on my blog:
https://tabletop.willphillips.org/2021/07/21/long-xvith-character-creation-preview (https://tabletop.willphillips.org/2021/07/21/long-xvith-character-creation-preview)