SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Reward Mechanics

Started by Blackleaf, February 10, 2007, 09:55:06 PM

Previous topic - Next topic

obryn

I changed my XP style a few years back, and honestly I haven't ever looked back.

For D&Desque games, I do the following

* Base reward per session is 200 xp * the highest party member's level

* Bonus rewards (in the form of chips) are worth 40 xp * the highest party member's level.

Bonus chips are granted for "positively contributing to the game environment" (e.g. bringing snacks, beer, etc.), for particularly cool or memorable actions, for good roleplaying, and for overcoming tougher-than-normal challenges.

Now, I do tweak with this somewhat, but I will never go back to fiddly XP calculations.

In my Wilderlands game, I decided to play around with the system.  This one's a little more complicated, but so far the players have loved it.

* White chips can be used either for XP or as a 'hero point' ala Eberron (generally +1d6 to a d20 roll).  90% of rewards are given as white chips.

* Red chips are like white chips, but can't be cashed in for XP.

* Blue chips are rare & wonderful and let you do really sweet stuff (ala Arcana Evolved's hero points)

A player can have no more than 5 white chips and 5 red chips at any one time.  White chips can get converted to red, but not vice-versa.  A player must either cash in or convert all their white chips before their character goes up in level.

-O
 

TonyLB

Quote from: obrynBonus chips are granted for "positively contributing to the game environment" (e.g. bringing snacks, beer, etc.), for particularly cool or memorable actions, for good roleplaying, and for overcoming tougher-than-normal challenges.
Do you use chips to bribe people to do things you can see possible in the game, but which they're inclined not to step up to?

When I did a system like this, I found myself referring to the tokens as "Scooby Snacks," and I worked up that finger-fanning move that Fred always use to use when he was trying to sucker Scooby-Doo into doing something awesome.
   "Will you do it for a scooby-snack?"
"RuH-UH!"
"How about two scooby-snacks?"
"Urrrrrhh ...."
"How about three scooby-snacks?"
"Rooo RETCHA!"I guess I'm wondering whether that's a common thing (in the abstract) or whether it's just my personal craziness.
Superheroes with heart:  Capes!

Calithena

Abyssal Maw,

That's good stuff. The whole story is pretty complicated, but you've got something important there.
Looking for your old-school fantasy roleplaying fix? Don't despair...Fight On!

obryn

Quote from: TonyLBDo you use chips to bribe people to do things you can see possible in the game, but which they're inclined not to step up to?

When I did a system like this, I found myself referring to the tokens as "Scooby Snacks," and I worked up that finger-fanning move that Fred always use to use when he was trying to sucker Scooby-Doo into doing something awesome.
   "Will you do it for a scooby-snack?"
"RuH-UH!"
"How about two scooby-snacks?"
"Urrrrrhh ...."
"How about three scooby-snacks?"
"Rooo RETCHA!"I guess I'm wondering whether that's a common thing (in the abstract) or whether it's just my personal craziness.
Not really....

When I ran FATE, I did, since it's built in.  I try not to unnecessarily prompt my players like that.

I could, though :)  It's not an awful idea.

-O