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Boosting social interaction

Started by VengerSatanis, September 28, 2022, 12:48:43 PM

Previous topic - Next topic

Slipshot762

honorable mention for pendragon traits and passions which i like well enough to steal to use in D6 Fantasy.

Itachi

Interesting discussion hapenning here, that could give some thought to this topic..

https://www.enworld.org/threads/what-is-a-social-challenge-anyways.696043/

~~

Quote from: Lunamancer on October 08, 2022, 10:12:16 AM
This is something I've written about. Though probably not enough. There's a lot that can be said about it.


FUNDAMENTALS: |REQUIREMENTS: |HOW TO DO IT: |GAME MECHANICS: |JUST LIKE COMBAT, JUST LIKE COMBAT: |GAME PREP AND STAT BLOCKS: |PRO TIP |NO SPECIAL RULES ARE REQUIRED TO BOOST SOCIAL INTERACTION:
...

Lunamancer,

5th edition backgrounds applied to NPCs would go a long way to fill out what you've typed there, modified by the PCs' task at hand.

The Trait/Ideal/Bond/Flaw rubric in particular: Trait & Ideal sets the tone of the conversation while the Bond & Flaw creates the opportune space to get the info. The bonds themselves can be easily turned into adventure hooks, flaws can be used as leverage for favours or following, other tables like defining moments can used as rumour seeds to go seek out that particular NPC.

Lunamancer

Quote from: Dispotatic254 on March 10, 2023, 08:26:30 PM
Lunamancer,

5th edition backgrounds applied to NPCs would go a long way to fill out what you've typed there, modified by the PCs' task at hand.

The Trait/Ideal/Bond/Flaw rubric in particular: Trait & Ideal sets the tone of the conversation while the Bond & Flaw creates the opportune space to get the info. The bonds themselves can be easily turned into adventure hooks, flaws can be used as leverage for favours or following, other tables like defining moments can used as rumour seeds to go seek out that particular NPC.

Yeah, I remember when I made my first 5E character being super excited about that stuff. But when I actually played, one of the other PCs had the same background as mine, and it suddenly felt a whole lot less cool and less special. I think the idea is neat, and it's a good start. But I think it needs more development. Especially for social interaction applications. I don't want rules nerds identifying an NPCs background and saying, "Okay, so here's how we need to approach this guy." I want the key to be something more specific that can only be figured out from the adventure itself rather than the rulebook.
That's my two cents anyway. Carry on, crawler.

Tu ne cede malis sed contra audentior ito.

~~

Quote from: Lunamancer on March 10, 2023, 08:54:03 PM
Quote from: Dispotatic254 on March 10, 2023, 08:26:30 PM
Lunamancer,

5th edition backgrounds applied to NPCs would go a long way to fill out what you've typed there, modified by the PCs' task at hand.

The Trait/Ideal/Bond/Flaw rubric in particular: Trait & Ideal sets the tone of the conversation while the Bond & Flaw creates the opportune space to get the info. The bonds themselves can be easily turned into adventure hooks, flaws can be used as leverage for favours or following, other tables like defining moments can used as rumour seeds to go seek out that particular NPC.

Yeah, I remember when I made my first 5E character being super excited about that stuff. But when I actually played, one of the other PCs had the same background as mine, and it suddenly felt a whole lot less cool and less special. I think the idea is neat, and it's a good start. But I think it needs more development. Especially for social interaction applications. I don't want rules nerds identifying an NPCs background and saying, "Okay, so here's how we need to approach this guy." I want the key to be something more specific that can only be figured out from the adventure itself rather than the rulebook.

Fair enough, that's probably my experience with 3rd trying to apply that. I usually forget how much you grognards are used to lateral puzzles.