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In Harm's Way: StarCluster

Started by flyingmice, February 05, 2010, 09:04:10 AM

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flyingmice

Quote from: Casey777;359659A setup like that is why I have stuff like a 9mb 37 page illustrated campaign pitch burning a HOLE IN MY BRAIN. (online view via Scribd) :banghead: The quote's more what I want it to be than an actual quote, I want to replace some of the images with better ones, and the whole thing needs tightening up but mmmm do I like it. Legends of the Galactic Heroes on 11. (love this landing scene)

That.is.beautiful! IHW:SC will cover the military side, and you can pull whatever civilian stuff you need from StarCluster.

QuoteThanks! :hatsoff: And a Huzza for this game!

And a huzza for you, Casey! You are awesome! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: pspahn;359667I like this one a lot. I was hoping this wouldn't end in frustration for you tho. Everyone's tastes are close but different enough that you gotta go with the pic that makes you smile when you look at it. (You know that already, of course.)

Pete

Hi Pete!

I'm frustrated because my graphics programs can't do something I can see in my head. I know exactly what Brad means, and I just can't get there from here. I was pushing pixels all through the Super Bowl, and it just wouldn't do what I wanted it to do! That's a first.

I'm not frustrated at all about the fantastic response to my post. I anticipated a *lot* more resistance than people showed, and everyone was pitching in trying to help find just the right thing to pull it off. Thanks to everyone for your help! You guys are the best! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

#62
Quote from: David R;359613I like the "unfaded" one better. Although my preference is no star map. And Tandoori and Damon :hmm:

Regards,
David R

I name my star systems with the first thing that pops into my mind. I imagine some bored astronomers committee back on Earth with the successor to the Hubble, naming stars with these whacky names because "Hell, it's not like anyone's ever going to go there! It's 300 freaking light years away! Let's go with Tandoori!" and everyone in the committee hoots and laughs and pours another martini. That's how real science gets done!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: Silverlion;359631Hrms. Not sure if I like it--other people do so that is good.

I think it might be more interesting if we had a "blueprint" for a starship and a humanesque body in watermark gray. Suggesting the "build it yourself" aspects of this version of the game. With maybe a bit of a star system in one corner. So it be one corner light gray blueprint human/alien body, another corner the ship, other corner the star system and then Clash's name in the final corner.

Hi Tim!

Way too busy, brother! It's getting too far from the original concept.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Halfjack

Quote from: flyingmice;359698I'm frustrated because my graphics programs can't do something I can see in my head. I know exactly what Brad means, and I just can't get there from here. I was pushing pixels all through the Super Bowl, and it just wouldn't do what I wanted it to do! That's a first.

If you want a hand, shout.  I'll see what I can do with your original work.
One author of Diaspora: hard science-fiction role-playing withe FATE and Deluge, a system-free post-apocalyptic setting.
The inevitable blog.

flyingmice

Quote from: Halfjack;359717If you want a hand, shout.  I'll see what I can do with your original work.

I will happily use all the help I can get! Thank you for the offer, Brad!

The starmap is in PNG format, and the swoop is in DPP format, which I can export in DWG, DXF or HPGL formats as well as most bitmap formats. The lettering is not a problem.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Halfjack

Quote from: flyingmice;359774I will happily use all the help I can get! Thank you for the offer, Brad!

The starmap is in PNG format, and the swoop is in DPP format, which I can export in DWG, DXF or HPGL formats as well as most bitmap formats. The lettering is not a problem.

Let's keep the vector stuff vectory -- send me the starmap as is and the swoop in DWG or DXF and I can work with those. If you can add the lettering afterwards that's cool, otherwise I'll need the font or a pointer to it. Host it somewhere and PM me the links or I'll send you an email address. Happy to help out here.
One author of Diaspora: hard science-fiction role-playing withe FATE and Deluge, a system-free post-apocalyptic setting.
The inevitable blog.

flyingmice

Quote from: Halfjack;359776Let's keep the vector stuff vectory -- send me the starmap as is and the swoop in DWG or DXF and I can work with those. If you can add the lettering afterwards that's cool, otherwise I'll need the font or a pointer to it. Host it somewhere and PM me the links or I'll send you an email address. Happy to help out here.

Arrrgh! DWG and DXF just export the line without the pressure information. I can't reconstitute the swoop from either type of AutoCAD file. It comes out with a uniform width. Back to square one! Thank you so much for the offer, Brad, but it's not going to work.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

AH! I got it! :D



The secret was pasting copies of the swoop in white under the red swoop! Thank you everyone for your help and ideas! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Halfjack

Hey good solution, Clash. That's way closer to what I was thinking of, so of course that looks great to me. :D
One author of Diaspora: hard science-fiction role-playing withe FATE and Deluge, a system-free post-apocalyptic setting.
The inevitable blog.

flyingmice

Quote from: Halfjack;359829Hey good solution, Clash. That's way closer to what I was thinking of, so of course that looks great to me. :D

Yeah, Brad - this was what I had in my head from your description and example, but getting there was a pain! :D

Thanks again for all your help!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Halfjack

Quote from: flyingmice;359838Yeah, Brad - this was what I had in my head from your description and example, but getting there was a pain! :D

Thanks again for all your help!

Any time. I love, by the way, the fact the one of those stars haloes the C in your name. :D
One author of Diaspora: hard science-fiction role-playing withe FATE and Deluge, a system-free post-apocalyptic setting.
The inevitable blog.

flyingmice

Quote from: Halfjack;359839Any time. I love, by the way, the fact the one of those stars haloes the C in your name. :D

HA! I didn't even notice! That's a riot! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

BTW, just to let folks know, IHW:SC is on schedule for release at the end of February. I have to do a final spell check and the Index, and maybe some spot illos. After that it's ready for release. This game does not replace StarCluster 2E, it complements it. You can play IHW:SC in the pregenerated StarCluster setting, or play StarCluster 2E with a custom Cluster, or whatever combination you like. IHW:SC is the military side to StarCluster's Civilian emphasis.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Bonni56

Great news Clash!   Will be looking forward to seeing the finished product.