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IHW: StarCluster playtest AP

Started by flyingmice, February 02, 2009, 10:26:28 AM

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Roger Calver

Clash, if your still looking at some playtesting than I would be happy to help (and this time not get side tracked by things).

Rog.
Currently doing nothing.

flyingmice

Quote from: Roger Calver;339662Clash, if your still looking at some playtesting than I would be happy to help (and this time not get side tracked by things).

Rog.

Hi Roger!

I'd be happy to ship you the latest playtest doc once I've got it up to speed! The carriers and fighters test I mentioned in my last post went badly - it was boring, boring, boring! I had to completely reconceptualize fighter combat if it was going to work. The problem was that there were no maneuvers they could perform, so all combat turned into slugfests. This was fine in a frigate, but a fighter isn't designed to slug it out. Why no maneuvers? Well, SC is a pretty firm SF game, and actual science is important, so fighters can't bank or gain height advantage or dive or do all the cool things you can do in atmosphere, and I could think of nothing else.

I decided to shelve the project for the time being, and completed Commonwealth Space, guide to Created Creatures, and OHMAS. When OHMAS was released, I came back to IHW:SC totally refreshed, and this time, rather than approaching it as "How can I emulate aerial dogfights in space?", I approached it as "What kind of cool things can I do in space that would be impossible in the air?", and it all stated clicking!

I've also decided I need to create a system to build ships directly in the game, as well as allowing use of the stuff in the Big Book o' Tech/Engineer's Guide. It's going to be a simpler, snap-in process. With the supplements, you have complete control, but the process is involved and tme consuming.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Roger Calver

Having a ship construction system in it would be a big advantage.

After watching Babylon 5 Ive always seen fighters as mobile turrets as they can pivot and turn without changing their direction.
In space you cant hide unless your near objects and so the advantages come from design and technology the actual skills involved are not as important.
Currently doing nothing.

flyingmice

Quote from: Roger Calver;339689Having a ship construction system in it would be a big advantage.

After watching Babylon 5 Ive always seen fighters as mobile turrets as they can pivot and turn without changing their direction.
In space you cant hide unless your near objects and so the advantages come from design and technology the actual skills involved are not as important.

Yep! That's one of the important differences, and a core maneuver. I talk about some of them in my blog. I never watched Babylon 5, so I didn't have this visual clue.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Roger Calver

I will take a look over on youtube and see if I can find it.
I dont know if its OK with Pundit to post it here so if I find one I'll PM it.
Currently doing nothing.

flyingmice

Quote from: Roger Calver;339694I will take a look over on youtube and see if I can find it.
I dont know if its OK with Pundit to post it here so if I find one I'll PM it.

Sweet! I'll take a look when I get home!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Roger Calver

Currently doing nothing.

flyingmice

Thanks, Roger!

I looked at the videos, and that's indeed some of what I had in mind. I've sent you the latest build of IHW:SC, so you'll see what I mean.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Roger Calver

Cheers Clash Im looking at it now.

Rog.
Currently doing nothing.

flyingmice

Quote from: Roger Calver;339897Cheers Clash Im looking at it now.

Rog.

Very cool! I've still got a lot of work to do, but it's playable as is. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Roger Calver

I'll take a longer look later tonight.
Currently doing nothing.

flyingmice

Quote from: Roger Calver;339937I'll take a longer look later tonight.

Cool! It's already a big book! Take what time you need.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Roger Calver

Currently doing nothing.

flyingmice

Quote from: Roger Calver;339975Check your PM's Clash.

Got it! Take care, Rog!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT