SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

How to Increase activity without being a dictator

Started by jwest2020, September 01, 2021, 10:16:32 AM

Previous topic - Next topic

jwest2020

Hello all, I am new to the RPG world and just started a modern day geopolitical RPG game. Due to the nature of it, players have alot of freedom as far as the stories they tell for their nations. But activity on the Discord has been kind of slow and I want to increase it without taking away the freedom or coming across as a dictator. I recently posted a news story about a Volcanic eruption that would affect multiple nations and hopefully increase activity. Any other tips that can help me or other rookies to increase activity without being overbearing?

caldrail

My own feeling is that you should use information closer to the players. using broad information is perfectly okay, but unless players are actually taking an interest in what's going on, they'll simply shrug. So generate that interest. You say there's been an earthquake? So why not have refugees turning up with one or two strange tales to tell. If the players still shrug, do a Marco Polo on them - have the NPC reveal something valuable or powerful, lamenting that much was left behind. go from there.