SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Writing a tournament module!

Started by Nuolde, May 23, 2016, 08:29:47 PM

Previous topic - Next topic

Nuolde

I am writing a tournament module set in a wizard's tower to run at a couple local conventions and wanted to ask if anyone has any general suggestions and tips.

It's an introductory adventure for 3-5 characters of level 1 using a custom rules set that will be familiar to OSR gamers and is also meant to be a teaching tool about the basics of role-playing.

I've already sketched out the levels and run it for my tabletop group (it took them only a few minutes to guess the eventual twist :D).   The module has IMHO a nice mix of encounters (more than half of the levels can be solved without combat)- I always try to encourage outside the box thinking.  I didn't have any problems filling a 4 hour slot, and I have ideas on how to add or subtract as necessary.

I know I need to keep fleshing out the levels (e.g., adding treasure (which I hand waved during the playtest)), write up more pre-gens and add a victory point mechanic (a new player, for whom this was their first RPG experience ever and who was playing the fighter, got cold feet and fled before the final encounter :D).  

Any other general advice would be great!

Many thanks in advance!
A Little NĂ¼, A Little Olde: Blogging about RPG design, history and other interests