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(Hopefully) cool stuff clash is working on now

Started by flyingmice, December 19, 2007, 11:47:49 AM

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flyingmice

clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Here's the new Sweet Chariot page at the Flying Mice Site. I still have some housecleaning to do, but it's not too bad! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

So, now that Sweet Chariot is finished, here's what I'm working on:

At a fairly high state of completion

Commonwealth Space for Cold Space/FTL Now. This covers the Commonwealth Colonisation Authority, the third independant colonizer after the US and USSR.

Glorianna. This game will cover an extremely high tech neo-Elizabethan society. A central issue will be bioconstructs, and there will be rules for making them. I may use the StarKarma diceless rules for this one.

At a lower state of completion

In Harm's Way: Scum of the Earth. This game covers Napoleonic land warfare.

In Harm's Way: Pigboats. This game covers WWII Submarine warfare.

StarCluster: In Harm's Way. This game covers military service in the Cluster.

Anything sound interesting? I can elaborate on any of these games.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

David R

Quote from: flyingmiceIn Harm's Way: Pigboats. This game covers WWII Submarine warfare.


Hmm, this sounds interesting. Some more info would be nice.I don't think anyone has done a submarine warfare rpg. I suppose there will be some attention paid to the psychological implications of working in a submerged tin can....

Regards,
David R

flyingmice

Quote from: David RHmm, this sounds interesting. Some more info would be nice.I don't think anyone has done a submarine warfare rpg. I suppose there will be some attention paid to the psychological implications of working in a submerged tin can....

Regards,
David R

When you think about it, though, it works wonderfully, especially with Troupe play. There are the right amount of officers for a party size, the missions are varied and the right length, the personnel are confined to the boat yet the settings vary, and the submariners get regular R&R. It's pretty much ideal for translation to RPGs.

As for the psychological end, I'll be working up a stress meter system, for the individuals, and for the crew as a whole. R&R can relieve some stress, but getting depth-charged can eat that up fast... :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

beeber

Quote from: flyingmiceAs for the psychological end, I'll be working up a stress meter system, for the individuals, and for the crew as a whole. R&R can relieve some stress, but getting depth-charged can eat that up fast... :D

-clash

on that alone (mostly)--SOLD!  

fookin' brilliant! [/oasis]

flyingmice

Quote from: beeberon that alone (mostly)--SOLD!  

fookin' brilliant! [/oasis]

Thanks, beeber! I think this means I'm heading in the right direction. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Oh! Almost forgot! I'll be making up a pdf release called the StarCluster System Toolbox, which will have all the various options for the system - StarCluster-Percentile/StarPool/StarKarma/StarRisk/Star20 task resolution systems, plus random/determined/template/point-buy chargen, plus all sorts of options to make play grittier, more wide open, more whatever, plus commentary on why these things work the way they do, plus a commercial development license for anything covered in the pdf which will require a no-charge registration if you want to charge for your product. I'll be charging a buck for the pdf, simply because people tend to actually read what they pay for. I'll give it out for free to anyone who actually takes the time to ask me for it. I'd love to see what other folks do with the system, and I'm not worried about making money on it.

That all might be cool for some folks, and some people might enjoy just tinkering.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

I'm also working on the last component of the In Harm's Way: Aces trilogy. The current code-name is In Harm's Way: Wild Blue, and it covers modern era jets. The PCs are part of a mercenary company/squadron/wing with air and/or ground components. They play troupe characters consisting of any combination of fighter pilots, attack pilots, staff, and/or special forces/commandos. They players and GM create the mercenary organization, budget for various areas, and secure a contract with a host nation. They also may create a home base, with ties to another nation. They can even purchase a carrier to operate from.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

JohnnyWannabe

Ooo, this sounds like the nasty version of IHW:Aces. The PCs are unscrupulous mercenaries (probably from the Eastern Bloc) flying surplus Cold War era fighters (definitely purchased on the black market). They conduct air strikes on "insurgents" - i.e. "undesirables" trying to overthrow the dictatorial government of the day. :haw:
Timeless Games/Better Mousetrap Games - The Creep Chronicle, The Fifth Wheel - the book of West Marque, Shebang. Just released: The Boomtown Planet - Saturday Edition. Also available in hard copy.

flyingmice

Quote from: JohnnyWannabeOoo, this sounds like the nasty version of IHW:Aces. The PCs are unscrupulous mercenaries (probably from the Eastern Bloc) flying surplus Cold War era fighters (definitely purchased on the black market). They conduct air strikes on "insurgents" - i.e. "undesirables" trying to overthrow the dictatorial government of the day. :haw:

Yep! You can play it either way. That's up to the gaming group. The group establishes what it is doing and what it is trying to accomplish. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

beeber

Quote from: flyingmiceI'm also working on the last component of the In Harm's Way: Aces trilogy. The current code-name is In Harm's Way: Wild Blue, and it covers modern era jets. The PCs are part of a mercenary company/squadron/wing with air and/or ground components. They play troupe characters consisting of any combination of fighter pilots, attack pilots, staff, and/or special forces/commandos. They players and GM create the mercenary organization, budget for various areas, and secure a contract with a host nation. They also may create a home base, with ties to another nation. They can even purchase a carrier to operate from.

-clash

sounds like the perfect thing with which to run area 88
http://en.wikipedia.org/wiki/Area_88

flyingmice

Quote from: beebersounds like the perfect thing with which to run area 88
http://en.wikipedia.org/wiki/Area_88

Never heard of it, but it looks perfect, actually. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

JohnnyWannabe

I think you need a land-based mercenary component in this book.
Timeless Games/Better Mousetrap Games - The Creep Chronicle, The Fifth Wheel - the book of West Marque, Shebang. Just released: The Boomtown Planet - Saturday Edition. Also available in hard copy.

flyingmice

Quote from: JohnnyWannabeI think you need a land-based mercenary component in this book.

There is - definitely Commandos/Special Forces. Probably light/mechanized infantry as well.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT