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[Hoard, 2nd Edition] A total overhaul. Input wanted.

Started by Levi Kornelsen, August 31, 2009, 01:49:23 PM

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Levi Kornelsen

Consider this chain of events:

1. Levi releases an Aerial Wargame of Dragons, two or more players, about an hour to play, build your own dragon in ten minutes or less.  Free, as a PDF.

(Would you look at them?  If you found them interesting, would you actually get around to playing them?  If good, would you share them?)

2. Levi releases the Campaign Rules for the aerial wargame - which turn the game into an island-running game which generates combat encounters.  Two or more players, one of which must act as the "adversary" player, though this position can rotate.

(If you hadn't been interested in the wargame, would the combination make you more interested?  If you liked the wargame, would you want to give this a look-see as well?)

3. Levi releases the Roleplaying rules for the whole package - which, notably, would strap right into the Campaign machine, so that the island-running creaats roleplaying encounters as well, and those encounters feed back into the whole thing too.

(How does that last step hit you?)

I'm thinking about going this way.  I'm thinking about it pretty seriously.

flyingmice

Quote from: Levi Kornelsen;325528Consider this chain of events:

1. Levi releases an Aerial Wargame of Dragons, two or more players, about an hour to play, build your own dragon in ten minutes or less.  Free, as a PDF.

(Would you look at them?  If you found them interesting, would you actually get around to playing them?  If good, would you share them?)

2. Levi releases the Campaign Rules for the aerial wargame - which turn the game into an island-running game which generates combat encounters.  Two or more players, one of which must act as the "adversary" player, though this position can rotate.

(If you hadn't been interested in the wargame, would the combination make you more interested?  If you liked the wargame, would you want to give this a look-see as well?)

3. Levi releases the Roleplaying rules for the whole package - which, notably, would strap right into the Campaign machine, so that the island-running creaats roleplaying encounters as well, and those encounters feed back into the whole thing too.

(How does that last step hit you?)

I'm thinking about going this way.  I'm thinking about it pretty seriously.

I think it's an awesome idea, Levi! A great way to appeal in different ways to different tastes.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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Currently Designing: StarCluster 4 - Wavefront Empire
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Levi Kornelsen


Silverlion

I like the idea, but a lot depends on how integrated and simple the two are, for example I loved Birthright for AD&D2E, but I never used their wargame, preferring to role-play that out.
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Tommy Brownell

Quote from: Levi Kornelsen;325528Consider this chain of events:

1. Levi releases an Aerial Wargame of Dragons, two or more players, about an hour to play, build your own dragon in ten minutes or less.  Free, as a PDF.

(Would you look at them?  If you found them interesting, would you actually get around to playing them?  If good, would you share them?)

2. Levi releases the Campaign Rules for the aerial wargame - which turn the game into an island-running game which generates combat encounters.  Two or more players, one of which must act as the "adversary" player, though this position can rotate.

(If you hadn't been interested in the wargame, would the combination make you more interested?  If you liked the wargame, would you want to give this a look-see as well?)

3. Levi releases the Roleplaying rules for the whole package - which, notably, would strap right into the Campaign machine, so that the island-running creaats roleplaying encounters as well, and those encounters feed back into the whole thing too.

(How does that last step hit you?)

I'm thinking about going this way.  I'm thinking about it pretty seriously.

So...we're talking that, as the pieces are bolted on, it would be a roleplaying game about dragons?  Presumably, with the "build your dragons" part, there would then be some customization options for dragons?

Hm.

It is sounding interesting...especially the closer it gets to the "roleplaying" part of it.  Even on the wargame part...if it looked fun and easy to learn, I do have a regular gaming group that does take irregular breaks in our normal games to play board games and "pickup" games.  And I'm not afraid to pimp the crap out of something I like...(I'm sure that I have annoyed people greatly over the last several months in regards to Savage Worlds and Necessary Evil).
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Levi Kornelsen

Quote from: Tommy Brownell;325624So...we're talking that, as the pieces are bolted on, it would be a roleplaying game about dragons?  Presumably, with the "build your dragons" part, there would then be some customization options for dragons?

Yes, and Yes.

You get the first bit.

Sit down with a buddy for an hour and whomp each other all over the sky.  Or a couple teams.

If that was good?  Get the next bit.

Get a bunch of people together, and take turns trying to whomp the whole group with teams and giant monstrosities, as they grow an island, for a weekend (or every so often for a little while).

If that was good?  Get the next bit.

Start way down the line as a group of hatchlings, take over and grow an island, fighting in the battles and roleplaying in the other events that are generated and created by the GM.

Tommy Brownell

Sweet.

It could be like Council of Wyrms with all the suck removed.

Figure out how to capture the grandeur of the dragons and you're onto something.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Levi Kornelsen

Quote from: Tommy Brownell;325651Sweet.

It could be like Council of Wyrms with all the suck removed.

Figure out how to capture the grandeur of the dragons and you're onto something.

Yeh - the grandeur is the tricky bit.  

I mean, I've got the piddly mechanisms covered for the RPG-end; terror effects and "He's not taking me seriously.  I swat his crowd of guards.  They're extras to someone at Sovereign scale, right?  So they die.  Then I lean over him."  and all that jazz.

But that's the easy part.

Lawbag

It also depends on how customisable each dragon is to make each "character" unique.
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Levi Kornelsen

Quote from: Lawbag;326888It also depends on how customisable each dragon is to make each "character" unique.

In the combat game?  Some.

With the island stuff?  Quite a bit.

In the full RPG?  Loads.

Lawbag

Sounds very akin to a CCG, but without the tedious and expensive buying and building a deck.
 
Interesting...
"See you on the Other Side"
 
Playing: Nothing
Running: Nothing
Planning: pathfinder amongst other things
 
Playing every Sunday in Bexleyheath, Kent, UK 6pm til late...