TheRPGSite

Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Sacrosanct on September 07, 2012, 04:03:08 PM

Title: [gun nuts] Bleeding Sky Playtest Packet Available
Post by: Sacrosanct on September 07, 2012, 04:03:08 PM
The first playtest packet for Bleeding Sky is now available (http://www.sacrosanctgames.com/) to download as an open packet.  This packet focuses on custom weapon creation.

(http://www.sacrosanctgames.com/Images/bleedingskythumbnail.jpg)

Bleeding Sky is a post apocalyptic role-playing game that allows players to play in various technological eras: early 1800s, late 1800s, mid 1900s, modern, and future.  Because of this broad range of eras, a simple pre-generated weapon list won't do.  Creating and customizing your own weapons is highly encouraged, and is designed to model real life weapons as closely as possible without having a hundred pages of tables.

So if you're interested, download the packet (27 pages, 1.5mb in size) and let me know your thoughts.  I know quite a bit about firearms, but I'm not expert.  Help me with the design process.  The goal is to allow most weapons to be created using only a few tables.

Thanks!
Title: [gun nuts] Bleeding Sky Playtest Packet Available
Post by: Sacrosanct on September 11, 2012, 05:00:03 PM
I've gotten some feedback from folks, and on a slightly related topic based on that feedback, would you as a gamer appreciate a fairly robust appendix that included a detailed glossary of gun verbiage, diagrams of the parts of some common guns, and illustrations of various things?

As you can see from the playtest doc, I've already got plans of including some illustration examples throughout the book, but would you prefer to have an entire section devoted to blueprints and diagrams?  Things like the components of a bullet, a grenade cut-away illustration, etc.
Title: [gun nuts] Bleeding Sky Playtest Packet Available
Post by: Panzerkraken on September 14, 2012, 01:36:25 PM
Quote from: Sacrosanct;581738I've gotten some feedback from folks, and on a slightly related topic based on that feedback, would you as a gamer appreciate a fairly robust appendix that included a detailed glossary of gun verbiage, diagrams of the parts of some common guns, and illustrations of various things?

As you can see from the playtest doc, I've already got plans of including some illustration examples throughout the book, but would you prefer to have an entire section devoted to blueprints and diagrams?  Things like the components of a bullet, a grenade cut-away illustration, etc.

Since i get the impression this is a part of the larger work, i don't think that all that is necessary, maybe just something in the form of a sidebar would fit better in the scope of how you've described what you're working towards.