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Author Topic: Great Design: Tuesday Night Games' MotherShip and More  (Read 431 times)


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Great Design: Tuesday Night Games' MotherShip and More
« on: July 10, 2020, 03:12:27 PM »
This thread came about because of a request on the Ennies 2020 thread, about innovative design.

Tuesday Night Game's Mothership and its additional products get a lot of praise for design. I don't have my print copies yet, but I find these books quite interesting in their use of space and what would be otherwise complex tables. Check it out. Mothership itself is free.

Some references (Questing Beast Reviews):

They also just ran a Kickstarter for Gradient Descent, another book in the series.
Lynn Fredricks
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Great Design: Tuesday Night Games' MotherShip and More
« Reply #1 on: August 03, 2020, 01:50:16 PM »
I've been reading this book since I saw the mention in the Aliens thread. The layout is pretty good although I wish the artist spend as much effort as the layout guy did.

As for the rules, it needs a bit of cleaning up. Firstly, the game doesn't need a critical hit system, especially one that occurs as often as this one does (19% of the time in opposed rolls). But my biggest beef is the continued use of the clunky Advantage/Disadvantage mechanic; made worse here by the fact that you're now rolling four dice in two pairs.

Also, I don't see the need for both a Sanity and Fear mechanic in the same game.
« Last Edit: August 03, 2020, 01:59:36 PM by hedgehobbit »