I just finished up my Castles and Crusades game this evening. As in all games I run, I asked after the session what sucked about the campaign and what rocked.
What I learned:
Don't fixate overly much on one character. Be better prepared to let up and run a one shot or play boardgames when I'm not up to running. When the stuff or Real Life comes between me and preparation, It is better to play something different than run a session that is, teh SUCK.
Keep making the worlds in which I set my games vibrant and alive. Castles and Crusades does indeed rock for my group.
Allin all, the game was decent. I'd not put it into my "all time favorite campaigns" list, but it did its job and made for some good stories. It was simply decent. Not as good of a showing as I would have liked, but decent nonetheless.
Now it's time to regroup with ym group, play a few one shots (or boardgames or whatever) and get ready for next semester's game...which is not yet decided upon.