Forum > Design, Development, and Gameplay

[Feats] Flagellant

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Gunhilda:
Hmm.  I'm not convinced by your logic, but I will admit to being too lazy to check the numbers.  Personally, I'd let the feats go as-is and tweak 'em in game if necessary.

kryyst:
I think the role playing aspects are cool (hell one of my favorite career paths from Warhammer are the flagellant's) but in this case they seem kinda twinky.

You could use a whip that does what 1d4 damage IIR on yourself every round and gain DR 5/- which means if you get hit, worse case you are still benefiting from -1 point less damage.  In return you are gaining a +4 bonus on Will saves, and +1d6 damage on melee attacks (+2d6 damage v. aberrations).

I think I'd probably offset it like this.

In any round you use this feat you gain Dr5/- and either +4 to will/fort saves for the round or 1d6 damage (2d6+cha bonus v. abberations).  In addition you are immune to any effects that would cause pain.

Hastur T. Fannon:

--- Quote from: kryyst ---IYou could use a whip that does what 1d4 damage IIR on yourself every round and gain DR 5/- which means if you get hit, worse case you are still benefiting from -1 point less damage.
--- End quote ---


Imagine a ranger or another dual-wielder using this feat with a whip in his off-hand!  The DR has to be reduced

Conceptually, I agree that it's a great feat.  The numbers just need tweaking

kryyst:

--- Quote from: Hastur T. Fannon ---Imagine a ranger or another dual-wielder using this feat with a whip in his off-hand!  The DR has to be reduced

Conceptually, I agree that it's a great feat.  The numbers just need tweaking
--- End quote ---

Well I would imagine this is part of an advanced career first of all.  But more importantly I think the pre-req would be that whatever weapon you do the self flagelation with is the one that receives the damage bonus, so you couldn't whip yourself for 1d4 damage and then unload with your vorapal +5 long sword of speed.

Actually I'm thinking instead of a swift action it should be a move equiv action.  That would reduce a large ammount of cheese.

Bolverk:
Its all about reduction of resources.

If you take around 7 points to get DR 5/- vs attacks which may or may not hit or even be made each round its balanced very nicely. The player with this feat activates it in hopes that the damage dealt is more than the average damage of his weapon and they will still take damage over 5 points (which is pretty common in 3.x).

From a DM standpoint its less work for his critters to do in order to reduce the resources enough to justify the CRs and EL.

I think the feats are well done and would allow them in my game as is.

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