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Author Topic: Drugs "In Game"  (Read 567 times)

Zalmoxis

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Drugs "In Game"
« on: February 08, 2007, 08:03:48 AM »
One of the ideas I'm kicking around is designing a RPG set in the "psychedelic era" of the latter 1960's/early 1970's. Without going into a lot of details, it is centered on the fanciful world created by psychedelic rock band from England. Rather integral to the story is casual marijuana use, to the extent that one of the major races are those termed "pot-head pixies". The drug use is focused on the lighter side of such activity, with LSD also playing a role. Obviously this will be privately marketed through the band's website and (hopefully) through other sources. I'm just wondering what you folks think about such a game, specifically with regards to using casual drug use in that context?

RedFox

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Drugs "In Game"
« Reply #1 on: February 08, 2007, 08:20:03 AM »
Sounds far out to me.  I'd love a Yellow Submarine-verse game, m'self.
 

David R

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Drugs "In Game"
« Reply #2 on: February 08, 2007, 08:23:48 AM »
Quote from: Zalmoxis
I'm just wondering what you folks think about such a game, specifically with regards to using casual drug use in that context?


I don't have a problem with it...but please... no -remember kids, drugs aren't cool- warnings like the first edition of Cyberpunk (maybe even 2020, if I'm not mistaken)

Regards,
David R

droog

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Drugs "In Game"
« Reply #3 on: February 08, 2007, 01:01:59 PM »
Quote from: Zalmoxis
I'm just wondering what you folks think about such a game, specifically with regards to using casual drug use in that context?

Do you use drugs recreationally?
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

SgtSpaceWizard

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Drugs "In Game"
« Reply #4 on: February 08, 2007, 02:22:21 PM »
The problem with most drugs in RPGs, is that it often seems like the designers haven't done much "research" of their subject matter... ;)  Yeah, so avoid the DARE warning and make the drugs work more or less like real drugs rather than the way they work in government propaganda films. Although whatever they were smoking in "Reefer Madness" seems like it might be an interesting, albeit, fantastical drug to include.
 

Zalmoxis

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Drugs "In Game"
« Reply #5 on: February 08, 2007, 11:16:11 PM »
Quote from: droog
Do you use drugs recreationally?


No I do not, and to be honest, I am thinking about making them optional in this setting... I am not going to dwell on them much.

Zalmoxis

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Drugs "In Game"
« Reply #6 on: February 08, 2007, 11:17:23 PM »
Quote from: SgtSpaceWizard
The problem with most drugs in RPGs, is that it often seems like the designers haven't done much "research" of their subject matter... ;)  Yeah, so avoid the DARE warning and make the drugs work more or less like real drugs rather than the way they work in government propaganda films. Although whatever they were smoking in "Reefer Madness" seems like it might be an interesting, albeit, fantastical drug to include.


One thing I have thought about is making the drugs somewhat fantastical, and having them live up to stereotypes would be a good way to do that.

jdrakeh

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Drugs "In Game"
« Reply #7 on: February 09, 2007, 04:51:49 PM »
Quote from: Zalmoxis
I'm just wondering what you folks think about such a game, specifically with regards to using casual drug use in that context?


People will buy it. That's all you need to be concerned about, really. That said, do research -- most RPGs tend to portray them in one of two ways: as harmless recreational indulgences or as demonic evils.

Neither of these worldviews in entirely accurate (it's no coincidence that most active drug users take the former stance and most government funded 'cause heads' take the latter).